The eight acts
| Act | From — to | Comes with |
|---|---|---|
| Act 1 | Devil's Crossing → Warden Krieg | Base game |
| Act 2 | Arkovian Foothills → Smuggler's Pass | Base game |
| Act 3 | Deadman's Gulch → Darkvale Gate | Base game |
| Act 4 | Asterkarn Road → the end of the base game | Base game |
| Act 5 | Gloomwald → Barrowholm | Ashes of Malmouth |
| Act 6 | Lone Watch → the end of Ashes of Malmouth | Ashes of Malmouth |
| Act 7 | Frostveil Highlands → Aurora Peaks | Fangs of Asterkarn |
| Act 8 | The Korvan Basin, start to finish | Forgotten Gods |
How they actually fit together
- Acts 5 and 6 continue the campaign where Act 4 stops, so Ashes of Malmouth is an extension rather than a side trip.
- ⚠️ The numbers of the last two acts depend on the source. GrimTools' checklist makes Fangs of Asterkarn's region, added in July 2026, Act 7 and moves the Korvan Basin to Act 8, and this table follows it; the official Grim Dawn wiki on Fandom keeps the Korvan Basin as Act 7 and calls Fangs of Asterkarn Act 8. The regions are the same either way.
- Act 8, the Korvan Basin, is somewhere else entirely and can be entered once the Warden at the end of Act 1 is dead, without finishing the acts in between.
- Each difficulty replays the whole campaign, which is why the shrine counts differ between Normal, Elite and Ultimate.