- What it is
- First-person survival horror. You play Aidan, who uses the Genesis Configuration puzzle box to try to get his girlfriend Sunny out of the Labyrinth.
- Players
- Single-player only.
- Saving
- Manual saves at save points in the world (eight slots, by one trophy guide's count); no chapter select.
The tools you will juggle
Habits that pay off
- Sneak when you can. Ten stealth kills on cultists without alerting anyone is a trophy on every platform, and on Steam a single stealth takedown is an achievement of its own.
- Some threats are not fights. The Chatterer chases you three times and the Sister of Mercy has to be sneaked past before she can be beaten: run, hide and keep moving.
- Pick everything up as you go. There is no chapter select and no free roam after the story, so a firearm, recipe or pillar left behind stays behind.
- Save at every save point you pass and keep several slots in rotation rather than overwriting one.
- Difficulty: one guide lists four settings (Easy, Normal, Hard and Hellraiser) and reports that Hard turns off autosave and that Hellraiser, which can only be chosen when you start a new game, saves only by spending Save Tokens. We found no second source of standing for these rules; no trophy depends on difficulty either way.