Resident Evil Requiem Complete Guide
Two protagonists, two cameras, one ruined city.
24 weapons and where they are, the four difficulties, and the two-camera design.
Pick up where you left off
→Your progress
0 of 78 objectives
Trackers
Every guide stays free thanks to its supporters. See how to help →
Progress saves to this device. to sync it across devices and slots.
Collectibles & Trackers
Weapons
24 weapons with who carries them and where each one is found, including the seven that only unlock after a first clear.
4 · TrackerDifficulties
The four settings and what actually changes between them. The line that matters is not the damage numbers but the Ink Ribbons, which come back from Standard (Classic) upward and turn saving into a resource you spend.
50 · TrackerTrophies
All 50 trophies with grade and requirement. The three golds are each a full run under a restriction, and how you stack them decides the whole platinum.
Guides & Reference
Getting Started
Which camera, which difficulty, and what the two protagonists are actually for.
GuideSurvival Tips
Managing ammo, knives that break, and why Grace's half and Leon's want opposite things from you.
GuideAchievements
The 50 trophies, the three golds that decide the platinum, and the two runs you can combine to save a playthrough.
GuideFAQ
Camera, length, difficulty and whether you need thirty years of series homework.
GuideLore
What happened to this place, who is going back, and why. Spoilers past the premise are marked and hidden until you ask for them.
GuideMissables
Everything you can permanently lose — check before you progress.
About this guide
Resident Evil Requiem puts an FBI analyst and Leon Kennedy in the remains of Raccoon City twenty-eight years after the missile. This guide is the checklist for it: 24 weapons with where each one is found — including the seven that only unlock after you finish — the four difficulty settings and the one line that separates them, and how the first- and third-person cameras change a game that was designed for both. Grace defaults to first person because her half is meant to feel cornered; Leon defaults to third because his does not. You can switch either at any time, and neither is the intended way to play. Tick the weapons off as you find them and the tracker follows you across devices and save slots. Written from public sources and cross-checked against several, with each page saying what it was checked against and where the sources could not settle a detail.