- Chapter select
- None, and no free roam after the credits. The only way back is an earlier save.
- Manual saves
- Manual saves at save points in the world; one trophy guide counts eight slots.
- Missable
- Every trophy that is not story progress: twenty of the forty-four shared ones.
- Bugged
- What're Ya Buyin? and What're Ya Sellin? on PS5: earn both at the first shop.
- Playthroughs
- One is enough if you save in the right places.
There is no going back
How saving works
- One trophy guide counts eight manual save slots. You save at save points placed in the world.
- Spread your save slots across the whole story instead of overwriting one. A save from before a tricky section turns a failed attempt into a reload instead of a second playthrough.
- No trophy on any platform asks for a difficulty, so nothing is lost by playing on the lowest one.
- One guide reports that Hard turns off autosave and that the hardest mode, Hellraiser, only lets you save by spending limited Save Tokens. The reload tricks on this page assume a normal save setup; if you want the trophies without stress, do not pick Hellraiser for this run. We found no second source of standing for these rules.
The twenty missable trophies
| Trophy | Where or when | What to do |
|---|---|---|
| What're Ya Buyin? | Zora's first shop | Spend 666 coins in total. Bugged on PS5: do it at the first shop (see below). |
| What're Ya Sellin? | Zora's first shop | Earn 999 coins from sales. Same bug, same fix. |
| A Quiet Place | The graveyard | Cross it and come back without being seen and without throwing anything. |
| The Further Regions of Experience | The Labyrinth sections | Activate one pillar artifact. |
| There Are No Limits | The Labyrinth sections | Activate every pain pillar artifact. |
| Pain And Pleasure, Indivisible | The Labyrinth sections | Activate every suffering pillar artifact. |
| Red Dead Damnation | The docks shooting range | Shoot every bottle (nine, by one trophy guide's count). Bring ammunition. |
| Guns, Lots of Guns | Across the story | Pick up all five firearms: Pistol, Shotgun, SMG, Revolver and Assault Rifle. |
| Lord of War | Across the story | Fill every attachment slot on one firearm; the SMG is the usual choice. |
| Librarian | Zora's shops and the story | Collect all 12 crafting recipes: 2 come with the story, 10 are bought from Zora (table below). Buy each one the first time you see it. |
| Artificer | Across the story | Craft every recipe once. Keep your own list: one trophy guide warns that the game does not reliably show what you have made. |
| Codebreaker | Across the story | Open any five numpad locks. |
| Wetwork | Across the story | Ten stealth kills on cultists without alerting anyone. |
| Sticks and Stones | Across the story | Kill an enemy with a stone. |
| Portable Guillotine | Across the story | Behead three enemies with the same melee weapon. |
| Trickshot | Across the story | Kill two enemies with a single shot. |
| Electro-Shock Therapy | Across the story | Die from electric shock. Called “Hairraiser: Revival” on Xbox. |
| In the Land of the Pig, the Butcher is King | After Hellchains unlocks | Kill 69 enemies with the Hellchains power. |
| Experience Beyond Limits | The final choice | Accept the Cenobites' offer. |
| Human After All | The final choice | Refuse the Cenobites' offer. |
The twelve crafting recipes
| Recipe | Where you get it | Price |
|---|---|---|
| Bandage | You have it from the start (Escape the Cult) | Free |
| Pistol Ammo | Comes with the Pistol (Escape the Cult) | Free |
| Medkit | Zora's first shop (Escape Charlotte) | 200 coins |
| Lockpick | Zora's first shop (Escape Charlotte) | 120 coins |
| Basic Repair Kit | Zora's first shop (Escape Charlotte) | 120 coins |
| Advanced Repair Kit | Zora's second shop, by the graveyard (Hunt Charlotte) | 180 coins |
| 12-Gauge ammo | Zora's second shop (Hunt Charlotte) | 220 coins |
| 9mm ammo | Zora's second shop, once you have the Statue's Hand and are out of the mansion | 140 coins |
| Bear Trap | Zora's second shop, once you have the Statue's Tongue | 120 coins |
| Fuel Can | Zora's second shop, once you have the Statue's Tongue | 180 coins |
| .357 ammo | Zora's third shop (Hunt Marlowe) | 180 coins |
| 7.62 ammo | Zora's third shop, after you come back from the Labyrinth (Get to Marlowe) | 200 coins |
Where to put your manual saves
1 · Next to Zora's first shop
Save before you sell or buy anything. This is the save that protects the two shop trophies.
2 · At the start of the graveyard
A Quiet Place fails the moment you are seen or throw something. One trophy guide advises keeping to the eastern side, staying crouched in cover and slipping past Charlotte on the way back; reload if it goes wrong.
3 · Before the docks shooting range
Nine bottles by one trophy guide's count, and limited ammunition. A save here lets you try again with a full magazine.
4 · Just before the final choice
Take one ending, then reload the final autosave, which puts you back at the choice, and take the other. Keep a manual save from the last save point before the Ritual of Rebirth as a fallback.
5 · Keep the rest spread out
Use the other slots at regular intervals so that a missed pillar or a forgotten firearm costs you an hour, not the whole game.
Bugged and odd trophies
Steam-only achievements that need a plan
- Most of the 25 achievements only Steam has come with ordinary play: craft an item, heal to full, pick a lock, break a lockpick, kill with a knife or a firearm. The ones below need you to do something on purpose.
- Trapper (damage 10 enemies with bear traps): the Bear Trap recipe only goes on sale after the Statue's Tongue, so start crafting and setting traps from there.
- Financial Elite (spend 1,337 coins in the shop): the ten recipes Zora sells cost 1,660 coins together, so buying all of them for Librarian covers it.
- I Spy with My Little... (6 kills through the revolver scope): one Steam achievement guide says the Revolver and its scope are both bought from Zora; buy the scope once the Revolver is on sale.
- No Life in the Void, Only Death (die to Leviathan's gaze): one Steam achievement guide places it in the Labyrinth after the Sister of Mercy, by letting Leviathan's black beam hit you. Save first; it costs a death.
- Breacher (kill a fully armoured enemy without breaking its armour): the same guide points to the armoured enemy in the well and says to burn it.
The pillar artifacts
- Pain and suffering pillars are found in the Labyrinth sections, usually a little off the main path. The first one you activate gives The Further Regions of Experience.
- One trophy guide counts five pain pillars and five suffering pillars and says the Labyrinth walls close behind you, so most cannot be gone back for. No other source we read gives the totals.