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WALKTHROUGH: CHAPTER 4 OF 7

Chapter 4: Pribyslavitz

Nest of Vipers and Baptism of Fire

Chapter Overview

Quests: Nest of Vipers, Baptism of Fire (13–14).
Opens: Nothing new — this is the first door. After Baptism of Fire some side quests close for good.
Watch for: Runt is the one kill Merciful allows. From the Ashes and Band of Bastards open after the assault.

1. The night scout

What you do here decides the morning.

  • 1

    Nest of Vipers

    Into the bandit camp, best at night. Poison the food pots, set fire to the arrows, count the men and report. Each food pot takes a group of enemies out of the assault; burnt arrows leave the archers short of ammunition.

  • 2

    Before the door

    Some side quests close after the next quest: finish what you have open.

2. Baptism of Fire

The assault, and the man from Skalitz.

  • 1

    The assault

    Radzig’s men and the Rattay garrison take Pribyslavitz. Stay with the line; the sabotaged camp is thin.

  • 2

    Runt

    The duel in the church. Blunt or sword, stamina above all; the master strike if you have it. The one kill Merciful forgives, and the Runt trophy.

3. Fights and trophies

  • The assault: A line battle; do not run ahead of it.
  • Runt: The first real boss. Block his big swings, punish the recovery.

4. Before you move on

Cross-checked

Cross-checked on 17 September 2026 against the Kingdom Come wiki’s main-quest list and pages and PowerPyx’s trophy roadmap (the quest order, the two points of no return and the quest-bound trophies); the route is the guides’, not from a playthrough. What is still unverified is the only thing reading cannot settle — nobody here has played it.

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