Quests: Nest of Vipers, Baptism of Fire (13–14).
Opens: Nothing new — this is the first door. After Baptism of Fire some side quests close for good.
Watch for: Runt is the one kill Merciful allows. From the Ashes and Band of Bastards open after the assault.
1. The night scout
What you do here decides the morning.
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1
Nest of Vipers
Into the bandit camp, best at night. Poison the food pots, set fire to the arrows, count the men and report. Each food pot takes a group of enemies out of the assault; burnt arrows leave the archers short of ammunition.
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2
Before the door
Some side quests close after the next quest: finish what you have open.
2. Baptism of Fire
The assault, and the man from Skalitz.
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1
The assault
Radzig’s men and the Rattay garrison take Pribyslavitz. Stay with the line; the sabotaged camp is thin.
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2
Runt
The duel in the church. Blunt or sword, stamina above all; the master strike if you have it. The one kill Merciful forgives, and the Runt trophy.
3. Fights and trophies
- The assault: A line battle; do not run ahead of it.
- Runt: The first real boss. Block his big swings, punish the recovery.
4. Before you move on
Cross-checked
Cross-checked on 17 September 2026 against the Kingdom Come wiki’s main-quest list and pages and PowerPyx’s trophy roadmap (the quest order, the two points of no return and the quest-bound trophies); the route is the guides’, not from a playthrough. What is still unverified is the only thing reading cannot settle — nobody here has played it.