Kingdom Come: Deliverance Complete Guide
Bohemia, 1403. A blacksmith’s son with a sword he cannot use yet.
Seven chapters walked; 29 main quests, 73 side quests and activities, four expansions, 83 trophies, 28 potions, 30 treasure maps and 56 skill books tracked. Combat, perks, reputation and the three trophies that one hour can void.
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Walkthrough
Chapter 1: Skalitz
Unexpected Visit to Homecoming: the last day, the fire, the escape and the burial.
Chapter 2: Rattay
Awakening to Keeping the Peace: the mill, Bernard, and a day as a guard.
Chapter 3: The Hunt
The Prey to My Friend Timmy: Hans, Neuhof, Ginger, Uzhitz and the road to the bandits.
Chapter 4: Pribyslavitz
Nest of Vipers and Baptism of Fire: the night scout, the assault, and Runt.
Chapter 5: Sasau
Questions and Answers to A Needle in a Haystack: counterfeiters and the monastery.
Chapter 6: The War
The Die Is Cast to Night Raid: the spy in Vranik, the assault, and Talmberg lost.
Chapter 7: Talmberg
Siege to Epilogue: the walls, the truth about Radzig, Toth, and the road out.
Collectibles & Trackers
Main Quests
Baptism of Fire (14) and The Die Is Cast (20) are the two doors: side quests close behind each, and by the end about half the quests are gone for good.
53 · TrackerSide Quests
Where each one starts. Completionist wants 80 quests of any kind, so with the activities and the expansions there is room to miss a few.
20 · TrackerActivities
Repeatable jobs and the long collectibles: the tourney, the huntsman, the Queen of Sheba’s sword pieces, the three thieving masters.
23 · TrackerExpansion Quests
Pribyslavitz rebuilt, Hans in love, Kuno’s bastards, and Theresa’s side of Skalitz — all in the Royal Edition.
82 · TrackerTrophy Tracker
The 50 of the platinum first, grouped by how they are lost, then the 33 the expansions added. The platinum itself unlocks on its own, so it isn't on the list.
28 · TrackerPotions
Sixteen with their full recipe, the rest by effect. Edward Kelly is fifteen kinds brewed.
35 · TrackerTreasure Maps
Where each map is and what the chest holds; the five Ancient maps of the Royal Edition; and the five pieces of the Queen of Sheba’s sword.
56 · TrackerSkill Books
Four volumes per skill, each for a level band (I from 0, II from 5, III from 10, IV from 15) and where each is sold, found or buried. Two are not placed in the game at all.
Guides & Reference
Beginner’s Guide
Why Henry loses every fight, the three lessons that fix it, and the hour in which three trophies are decided.
GuideCombat
How the first game’s swordplay works, why it feels unfair until it does not, and what each weapon is for.
GuideSkills & Perks
Four stats, seventeen skills, and the rule that everything grows by being used — or by skill books and paid trainers.
GuideBest Perks
Fewer perks than the sequel and more trade-offs: the ones the guides agree on for a first Henry.
GuideWalkthrough
The main story in three stretches, where the side quests live, and the two quests that close them.
GuideExpansions & Editions
What each DLC adds, when it opens, and which version of the game you should be buying today.
GuideHardcore Mode
What the free 2018 mode removes, the negative perks, and why it is the second playthrough.
GuideTrophies
Twelve missables, three of them for the whole game, and the eighty quests that make Completionist easier than it sounds.
GuideAlchemy & Crafts
The potion table you brew by hand, the herbs that pay for it, and the maintenance nobody does until their sword breaks.
GuideThe World
How each town judges Henry, what a crime costs, and what every settlement on the map is for.
GuideHorses
Every stable’s horses with their numbers: three stables in the base game (From the Ashes adds Pribyslavitz), one free Pebbles, and Warhorse Jenda at the top.
GuideTips
Short, in no order, and mostly learned by reloading.
GuideHistory & Lore
The real raid, the real lords, and the war between two brothers that Henry walks into.
GuideFAQ
Which version, how long, whether to play it before the sequel, and the save system everyone asks about.
About this guide
Kingdom Come: Deliverance is the game that started it: Henry of Skalitz, whose village Sigismund’s Cumans burn in the first hour, and who spends the rest of the game learning to fight, read, ride and lie well enough to find the man who did it. No dragons, no chosen one — a real corner of medieval Bohemia, twenty-nine main quests, fifty-odd side quests, four story expansions and a save system that runs on schnapps. Out since 13 February 2018, on Switch since 2024 and native on PS5 and Xbox Series since 13 February 2026, with more than ten million copies sold. This guide walks the story in seven chapters, tracks every quest, trophy, potion, map and expansion, and explains what the game deliberately leaves you to discover: the five-direction combat, the master strike, alchemy, reputation, the two points of no return, hardcore mode and the 50 trophies — including the three that a single careless hour can void.