Kingdom Come: Deliverance II Complete Guide
Bohemia, 1403. Henry of Skalitz, still on his way to Sigismund.
Eight chapters walked; 32 main quests, 95 side quests and tasks, three expansions, 49 trophies, 26 recipes, 32 badges and 16 maps tracked. Combat, perks, hardcore and the platinum explained.
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Walkthrough
Chapter 1: Trosky, on Foot
Last Rites to Laboratores: the ambush, Troskowitz and the first honest work.
Chapter 2: The Wedding and the Bell
Wedding Crashers to Back in the Saddle: Semine, Trosky castle, Nebakov.
Chapter 3: Necessary Evil
Necessary Evil to Storm: the door closes, the war, the mine and the storm.
Chapter 4: Kuttenberg
The Sword and the Quill to The Devil’s Pack: the city, the Dry Devil, the mines.
Chapter 5: Games at Court
Taking French Leave to The Feast: Godwin’s brother, the king’s gambit, the banquet.
Chapter 6: The Lion’s Den
Exodus to Oratores: Maleshov, the commanders, and the second door.
Chapter 7: The Council and the Siege
The Italian Job to Hunger and Despair: the council, Suchdol, the walls.
Chapter 8: Reckoning
Reckoning to Judgement Day: Aulitz, Toth, and the end.
Collectibles & Trackers
Main Quests
Trosky closes at Necessary Evil (8) and Kuttenberg at Oratores (24): the two moments to finish everything else first.
40 · TrackerSide Quests
Every side quest with the town and the person who starts it. Trosky’s before Necessary Evil, Kuttenberg’s before Oratores. Counts differ: PCGamesN lists 39, EliteGuias 40, Vandal 41 (with Victimised), Fextralife 43, with The Lion’s Crest and Victimised, both tracked here under tasks.
55 · TrackerTasks
The smaller jobs with where they start: brawls, hunts, deliveries, treasure, curses, the pilgrimage. They count toward the 90% like anything else. Counts differ: PCGamesN lists 47, Fextralife and EliteGuias 54.
28 · TrackerExpansion Quests
Brushes with Death, Legacy of the Forge and Mysteria Ecclesiae: 28 quests, where each starts and what it needs.
49 · TrackerTrophy Tracker
Grouped by how you lose them: the story hands out seven, sixteen live inside one quest each, two span the whole game.
26 · TrackerAlchemy Recipes
Base, ingredients and effect for 26 potions, poisons and perfumes; Fextralife lists 29 base recipes and Vandal 30; the ones not here are Stinking Perfume (Fextralife), the two gunpowders (Vandal) and Mysteria Ecclesiae’s St. Roch’s Potion, Anti-inflammatory Potion and Fragrant Oil. Brewing one for the first time hands you the recipe; the bench does not need it.
32 · TrackerDice Badges
Eight families in tin, silver and gold, plus the unique ones. Shiny is winning a gold badge off an opponent in a game of dice. They come from chests, merchants, loot, quests and winning.
16 · TrackerTreasure Maps
Where each map comes from and where it points. Four come from the Seeking Man, a random event on the road, and two of those four point into Kuttenberg — the underground and Maleshov. Fextralife’s map list is longer — the Bandit’s Treasure Map, Poacher’s Map and Darko’s Map among others — and has no Tunnel in the Cliffs Map; Vandal counts 21 maps plus the four Brunswick maps, Tunnel in the Cliffs included.
Guides & Reference
Beginner’s Guide
What to do in Troskowitz before you do anything, how the game wants you to get strong, and the two mistakes that cost the most.
GuideCombat
How a fight in Bohemia actually works, why armour matters more than health, and what each weapon class is for.
GuideSkills & Perks
Four stats, fifteen skills, perks at every few levels, and the books and trainers that speed all of it up.
GuideBest Perks
Perks are chosen, not given, and many are trade-offs. These are the ones the guides agree on, with the level each unlocks at.
GuideWalkthrough
The two regions in order, what each holds, and the two quests after which the map narrows.
GuideExpansions & Updates
What each paid expansion adds and when it opens, what the free updates brought, and what the Switch 2 version will be.
GuideHardcore Mode
The rules, the negative perks with what each one really costs, and which three to pick.
GuideTrophies
What Kingdom Came asks for, the two missables that span the whole game, and the ones that hide inside a single quest.
GuideAlchemy, Forge & Dice
The three minigames that are really systems: potions you brew by hand, swords you hammer, and Farkle with badges.
GuideRomance
Five real romances, one of them with Hans, and the one-night ones the feasts and bathhouses offer.
GuideHorses & Gear
Ten horses with numbers, the two free ones that beat the shop, and the honest answer on armour.
GuideThe World
The systems that run under every quest: how towns judge you, what a crime costs, and the two companions who carry you.
GuideTips
Short, in no order, and every one of them learned the hard way by somebody.
GuideHistory & Lore
Wenceslaus, Sigismund, the silver of Kuttenberg and the people Henry meets who actually existed.
GuideFAQ
Do you need the first game, how long is it, which platforms, what is in the Royal Edition, and is hardcore worth it.
About this guide
Kingdom Come: Deliverance II picks up hours after the first game: Henry and Hans Capon ride into the Bohemian Paradise with a letter for Otto von Bergow, and everything goes wrong. Two open regions — Trosky and the mining city of Kuttenberg — 32 main quests, forty side quests and fifty-five tasks by this guide’s count (PCGamesN lists 39 and 47, Fextralife 43 and 54, EliteGuias 40 and 54), three story expansions, a hardcore mode with ten self-inflicted handicaps, and a swordfight that still wants you to earn every master strike. Out since 4 February 2025 on PC, PS5 and Xbox Series X|S, six million copies by June 2026, and coming to Switch 2 in 2027 as the Royal Edition. This guide walks the story in eight chapters, tracks every quest, task, trophy, recipe, badge, map and expansion, and explains the systems the tutorial only gestures at: skills and perks, combat, alchemy and the forge, reputation, hardcore, the 49 trophies and where the two regions close behind you.