Quests: Exodus, The Lion’s Den, Dancing with the Devil, Oratores (21–24).
Opens: Nothing — Oratores is the second door. Kuttenberg’s side quests, tasks and both expansions before it.
Watch for: The Hydra’s Heads (three commanders and the powder magazine in The Lion’s Den) and No Good Deed (Maleshov undetected in Dancing with the Devil).
1. Exodus
Everyone leaves.
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1
Exodus
The evacuation, and the people who do not make it.
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2
The Lion’s Den
Into the enemy’s house. The Hydra’s Heads is killing the three commanders and dealing with the powder magazine.
2. Maleshov
Dancing with the Devil, and the last open days.
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1
Dancing with the Devil
Save Maleshov. No Good Deed is doing it without being detected: stealth over swords, for once.
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2
Oratores
The second door. Twenty-three side quests and thirty-six tasks (EliteGuias; Vandal counts twenty-four side quests, Victimised among them, and PCGamesN twenty-two and thirty), the forge, the monastery: all before this. The last eight quests do not stop.
3. Fights and trophies
- The three commanders: The Hydra’s Heads. Separate them; fight them one at a time.
- Maleshov: No fight at all is the trophy.
4. Before you move on
Cross-checked
Cross-checked on 17 September 2026 against PowerPyx’s main-quest walkthrough and trophy roadmap (the quest order, the two points of no return and the quest-bound trophies) and PCGamesN’s quest list; the route is the guides’, not from a playthrough. What is still unverified is the only thing reading cannot settle — nobody here has played it. Re-checked on 1 October 2026 against EliteGuias and Vandal.