- Water Prison keypad
- 0302
- Bar Southfield, second visit
- 4890
- Prison cells
- 2F handle four turns, 3F handle two turns to the right.
- Room 105
- Examine six hanging figures to lift six chains.
Before you start
Forest World: the spade and the key
Thirsty Jasper
Meet Jasper on the steps of the Wish House. He is desperate for a drink of chocolate. Give him the Chocolate Milk and he hands over the Blood-Inscribed Spade.
Dig by the hand
Go through the southeast passage and find the tree root shaped like a hand. Use the spade there to dig up the Rusted Bloody Key.
The key that traps you
While you carry this key you cannot get back to the Wish House: the path keeps sending you back. Take the hole home to Room 302, drop the key in the item chest, walk back to the Wish House, use the hole there to fetch the key from the chest, and open the door.
Water Prison World: the turning cells
Open the sluice gate
One guide says to open the sluice gate on the roof first, so that the light can reach the basement.
Turn the second floor
In the surveillance room, turn the second-floor handle four times.
Turn the third floor
Turn the third-floor handle to the right twice in all. If you already turned it once to reach the Stun Gun, one more turn is enough.
Drop to the kitchen
The cells with holes now line up. Drop through them to the kitchen in the basement and enter 0302 on the keypad.
Building World
- Bar Southfield keypad, first visit: the code is the last four digits of the bar's phone number, which two guides say you can read on the billboard outside the windows of Room 302. One guide gives the code as 3750.
- The four reminisces, second visit: put the Billiard Ball on the pool table in Bar Southfield, throw the Volleyball into the basket in Albert's Sporting Goods, set the Cake Candles on the cake in the birthday room, and put the Stuffed Cat in the empty cage in the pet shop.
- Bar Southfield keypad, second visit: call the number on the billboard from the telephone in Room 302 to hear the new code. Both guides give it as 4890.
Outside Room 302: the chains on Room 105
- The door of Room 105, the superintendent's room, is held by six chains. All three guides say six hanging figures each lift one chain when you examine them; two place them in the first-floor east wing.
- What the hanging figures are: Silent Hill Memories calls them statues of Walter's hanging body; IGN's guide calls each one a Chained Man and says he is Walter's father; the Silent Hill Wiki on Fandom calls them hanged corpses that each carry a memory of Walter's father's voice.
- One guide places them: two in the hall itself, and one in each of the flats along it.
- Inside Room 105 you find the Umbilical Cord you need for the final battle. See the Bosses page.
Other answers from one guide
- Room 303's key: find the Torn Red Paper in the fridge of Room 102 in the Apartment World, push it under the front door of Room 302, and read it from inside. The key then turns up in your bedroom.
- When the hole in the washroom closes: take the Succubus Talisman from your front door, use it on the demon face in the laundry room, and fit the four placards from your chest.
- The Filthy Coin, on the second visit to the Subway World: wash it in the kitchen sink of Room 302.
- The Torch, on the second visit to the Forest World: light it at a fixed flame. Dip it in the oil container in your laundry room first and it burns for three minutes instead of about thirty seconds. Two guides say you use it to search dark wells for the parts of a burned doll.