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REFERENCE

Silent Hill 4: The Room Puzzle Solutions and Codes

Water Prison keypad
0302
Bar Southfield, second visit
4890
Prison cells
2F handle four turns, 3F handle two turns to the right.
Room 105
Examine six hanging figures to lift six chains.

Before you start

💡
One guide says the answers in this game are the same on every run and every difficulty, and that the codes below never change. On Hard, two memos in the Water Prison stop being helpful, but the same solution still works. Keep the Chocolate Milk from your fridge: you need it in the Forest World. Unless a step below says otherwise, two guides give it.

Forest World: the spade and the key

  1. Thirsty Jasper

    Meet Jasper on the steps of the Wish House. He is desperate for a drink of chocolate. Give him the Chocolate Milk and he hands over the Blood-Inscribed Spade.

  2. Dig by the hand

    Go through the southeast passage and find the tree root shaped like a hand. Use the spade there to dig up the Rusted Bloody Key.

  3. The key that traps you

    While you carry this key you cannot get back to the Wish House: the path keeps sending you back. Take the hole home to Room 302, drop the key in the item chest, walk back to the Wish House, use the hole there to fetch the key from the chest, and open the door.

Water Prison World: the turning cells

  1. Open the sluice gate

    One guide says to open the sluice gate on the roof first, so that the light can reach the basement.

  2. Turn the second floor

    In the surveillance room, turn the second-floor handle four times.

  3. Turn the third floor

    Turn the third-floor handle to the right twice in all. If you already turned it once to reach the Stun Gun, one more turn is enough.

  4. Drop to the kitchen

    The cells with holes now line up. Drop through them to the kitchen in the basement and enter 0302 on the keypad.

Building World

  • Bar Southfield keypad, first visit: the code is the last four digits of the bar's phone number, which two guides say you can read on the billboard outside the windows of Room 302. One guide gives the code as 3750.
  • The four reminisces, second visit: put the Billiard Ball on the pool table in Bar Southfield, throw the Volleyball into the basket in Albert's Sporting Goods, set the Cake Candles on the cake in the birthday room, and put the Stuffed Cat in the empty cage in the pet shop.
  • Bar Southfield keypad, second visit: call the number on the billboard from the telephone in Room 302 to hear the new code. Both guides give it as 4890.

Outside Room 302: the chains on Room 105

  • The door of Room 105, the superintendent's room, is held by six chains. All three guides say six hanging figures each lift one chain when you examine them; two place them in the first-floor east wing.
  • What the hanging figures are: Silent Hill Memories calls them statues of Walter's hanging body; IGN's guide calls each one a Chained Man and says he is Walter's father; the Silent Hill Wiki on Fandom calls them hanged corpses that each carry a memory of Walter's father's voice.
  • One guide places them: two in the hall itself, and one in each of the flats along it.
  • Inside Room 105 you find the Umbilical Cord you need for the final battle. See the Bosses page.

Other answers from one guide

  • Room 303's key: find the Torn Red Paper in the fridge of Room 102 in the Apartment World, push it under the front door of Room 302, and read it from inside. The key then turns up in your bedroom.
  • When the hole in the washroom closes: take the Succubus Talisman from your front door, use it on the demon face in the laundry room, and fit the four placards from your chest.
  • The Filthy Coin, on the second visit to the Subway World: wash it in the kitchen sink of Room 302.
  • The Torch, on the second visit to the Forest World: light it at a fixed flame. Dip it in the oil container in your laundry room first and it burns for three minutes instead of about thirty seconds. Two guides say you use it to search dark wells for the parts of a burned doll.

Cross-checked

Cross-checked on 24 October 2026 against Andrew Haffenden's (Conquerer) puzzle and FAQ pages as published on Silent Hill Memories, IGN's Silent Hill 4: The Room wiki guide (its Forest World, Water Prison World, Building World and Apartment World walkthrough pages), and the Silent Hill Wiki on Fandom. Two guides means Silent Hill Memories and IGN's guide, except that the billboard showing the bar's number and the Torch and the burned doll come from Silent Hill Memories and the Fandom wiki. One guide means Silent Hill Memories. The six chains on Room 105 are given by all three. Not from a playthrough: nobody here has played it.
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