Where: the ruined centre of Kalona, then Prospect Bay, its power station and comms tower, and the Timgad refinery.
To find: 41 collectibles, 46 Hard Cases and 7 secondary objectives. Chapters 1 and 3 are open areas with a map, and items show up on it once you are close.
Watch for: the COG Tags of Sergeant Aman Landry in Chapter 2, which you can only grab while the train is stopped, and the research journal in Chapter 6, which has to be taken before the boss fight starts. A missed item means replaying the chapter from the campaign menu.
Achievements: two story achievements, End of the Line and The Only Good Bug is a Dead Bug, unlock during this act. This page says what to do, not what happens.
1. Hope and Ruin
13 collectibles · 14 Hard Cases · 3 secondary objectives · map available
A large open area through the wreck of central Kalona, and the slowest chapter of the act to clean up. You start in a fort with a memorial and work outwards: across the bridge, through a cathedral and its cemetery, past the Regalia Hotel and a crater, and through Cooper Commons and Kalona Square to the opera house.
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1
The fort and the cathedral
Read the memorial wall before you leave the fort through the hole in the wall, then cross the bridge. The cathedral ruins and the cemetery behind them come next; this is where you split from Zee and Michaelson. Out of the cemetery, the road on the left usually has a Bile Frog and Wretches on it.
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2
The Regalia Hotel and the crater
Four Hard Cases sit in and around the hotel, so sweep it before leaving by the back staircase. The big crater beyond is where Locust attack; one of the buildings around it has several snipers, so clear them before you go hunting for the apartment collectible near them.
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3
Cooper Commons and Kalona Square
The main route takes you through Cooper Commons, at the bottom of the map, where Missing Convoy means killing Spore Matrons. Clear the Locust in Kalona Square before you search it; R.I.G. Experiment is in the building on its west side.
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4
The opera house
Leave the square through the gate at the top of the map and climb to the plaza in front of the opera house, where Locust and Reavers are waiting. The opera house itself, the street down its left side and the clocktower down its right side hold the last items and Clocktower Defense, a wave defence.
In route order
- Collectible COG Tags of Sergeant Major Hank Rustin Given automatically when the chapter's opening cutscene starts.
- Hard Case From the start, down the steps on the left; at the bottom against the wall, near a grieving couple.
- Collectible Message from the Coalition On the memorial wall in the starting fort, before you leave through the hole in the wall. Game8 says it is given automatically at the start of the act; The Nerd Stash, TechWiser, Gamer Social Club and NightlyGamingBinge place it on the memorial.
- Collectible COG Tags of Sergeant Betsy Barnes Cross the bridge from the fort and turn left at the first intersection: on the ground in the blood by a wrecked vehicle. Game8, TechWiser and NightlyGamingBinge give her rank as Sergeant, Gamer Social Club as Specialist; Game8 also places the tags at the stand in front of the memorial.
- Hard Case In the cathedral ruins, to the right of the remaining red stained-glass windows.
- Hard Case At the back right of the cemetery behind the cathedral, before the gate where you split from Zee and Michaelson.
- Hard Case Out of the cemetery, left and up the long road (a Bile Frog and Wretches are likely); by a locked gate at the top.
- Hard Case Up the street behind the Regalia Hotel, through the entrance on the right; in a small foyer.
- Hard Case Just inside the Regalia Hotel's entrance, immediately left on the floor.
- Collectible Regalia Hotel VIP Guest List On the reception desk in the Regalia Hotel lobby.
- Hard Case From the hotel front, up the higher road on the right and down the steps into the back alley; far left on the floor.
- Collectible Dispute Magazine From the hotel lobby, take the stairs on the right and go out through the hole in the wall; by the open door of the crashed van at the blocked underpass.
- Hard Case Out of the hotel's back staircase into the courtyard; at the back left, beyond the fountain.
- Hard Case In the diner with red wooden signs on the right of the big crater; in a back room.
- Collectible Anniversary Card and Tickets to Khindago Out of the back of the diner by the crater, climb the ledges into the half-destroyed apartment on the left; on a cabinet.
- Hard Case North-east of the crater, by the corner building with a narrow clock face where you can see the Kalona statue; on the floor.
- Collectible A Handwritten Letter, in Vasgari Cooper Commons, at the market with the green metal statue: up the steps at the back, on the floor by the paintings.
- Secondary objective Missing Convoy In front of the ground-floor arches on the south side of Cooper Commons. Kill the Spore Matrons and the other Locust.
- Collectible COG Tags of Specialist Harrison Alexieff Near the Missing Convoy objective in Cooper Commons, up the right-hand of two sets of steps; by a body just left of the top.
- Collectible Statuette of Roman Kalona In the ruined gift shop on the south side of Kalona Square, on a stand on the back wall.
- Hard Case In the ruined building at the bottom left of Kalona Square, at the back left.
- Collectible COG Tags of Specialist Dale Maddoc In the courtyard on the west side of Kalona Square, by a dead Gear against a blood-streaked wall.
- Secondary objective R.I.G. Experiment In the building on the west side of Kalona Square, behind the Maddoc tags. Activate the machine and fight off the Locust.
- Hard Case Left of the gate out of the north of Kalona Square, by two police cars.
- Collectible Blood Splattered Ulk Plushie Through the gate north of Kalona Square, in the small alley behind the police car on the right; on two suitcases.
- Hard Case At the plaza before the opera house, after clearing it: back to where you came in, then the back left corner before the roadblock.
- Collectible COG Tags of Specialist Mei Aoi Follow the road down the left side of the Spire Opera House to the dead end; by the ambulance in the sinkhole.
- Collectible Lighter Darker Opera Program Inside the opera house, up two flights to the next floor and out through the hole in the wall; on the balcony.
- Secondary objective Clocktower Defense At the clocktower down the road on the right side of the opera house. Hold off the waves.
- Hard Case Left of the Clocktower Defense objective, down the road and into the alley on the left; at the back left.
2. Technical Difficulties
2 collectibles · 3 Hard Cases · no secondary objectives
A short, mostly scripted chapter underground and on the trains. The one thing to plan for is the first train stop.
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1
The first train stop
Clear the Locust on the tracks at the station and board the next train. When it pulls into a station lit red and full of Locust, step off, take the tags from the body just outside the doors and get back on before it leaves. There may not be time to kill everything first: grab the tags, get back aboard and fight from there.
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2
The blockage and the skytrain
The train stops at a blockage and you continue on foot. Before taking the platform exit, check the far side for the poster. Out of the subway there is a fight, then the climb to the yellow skytrain platform.
In route order
- Hard Case In the wider room with a bench near the start, across from the supply cache.
- Collectible COG Tags of Sergeant Aman Landry When the train first stops at the red-lit station full of Locust, step off and take the tags from the body just outside, then get back on before the train leaves. Miss it and you replay the chapter.
- Collectible No 80 Graffitied Poster When the train stops at the blockage and you get off, cross the platform and go left instead of taking the exit; on the wall.
- Hard Case Through the platform exit, along the corridor; in the small room straight ahead before you turn left.
- Hard Case Up the steps to the yellow skytrain platform, look right: across a gap at the platform's edge, before you board.
3. Tough As Nails
14 collectibles · 12 Hard Cases · 4 secondary objectives · map available
The longest chapter of the act and one of the last open areas in the game: Prospect Bay's train yard, docks, factories and power station. It starts after you talk to Auntie in the pub.
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1
The open area
The power station area is bigger than it looks, with side passages. Scout before you engage, and use the space so you are not flanked from the sides.
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2
Weapons warehouse and power station
The main objectives send you to load a truck at the weapons warehouse and to the power station to bring the power back. Death from Above, on the roof of the Armadillo factory, only opens once the power is restored, so come back for it.
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3
The secondary objectives
Special Cargo ends with a container to open, and the Imulsion Blast Charge collectible is inside it. In Trapped Locust you bring a train car in from a console and then open it, so set up your position before you release what is inside. Fire in the Hole means killing the Locust that come up below the building above the helipad.
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4
The control tower
The chapter's last main objective is a climb up the control tower. The Docking Registry is on a console at the top, and it is the last collectible here.
In route order
- Hard Case Out of the pub and through the gates, a little forward and right; over the low brick wall.
- Collectible A Letter Regarding Armadillos In the Seradyne Industries administration building where civilians are holding off Locust; on a desk in the back room.
- Collectible R.I.G. Component In an empty freight car in the train yard, tucked into the corner beside a machine.
- Collectible Young Artists Night Poster From the gate by the pub, turn left; the green poster is on the wall of the building with the Seradyne sign.
- Hard Case In the warehouse ahead of the entrance: right-hand door, back of the room, climb the ledges to the next floor.
- Hard Case Out of the warehouse's side hole, climb the crates to the upper walkway and follow it to a ledge.
- Collectible COG Tags of Lance Corporal Calder Hunt On the roof of the warehouse, by a body against a large generator.
- Hard Case On the warehouse roof, up a small ledge at the back; in a little loading dock.
- Hard Case Past the R.I.G. Component, down the path at the top right of the rail tracks; behind a dumpster.
- Secondary objective Special Cargo By the Gavel Dockyard: clear the Locust and open the special shipping container, which holds the Imulsion Blast Charge. TechWiser and The Nerd Stash put it in the north-east of the map; NightlyGamingBinge on the western edge of the Gavel Dockyard.
- Collectible Refiner's Union Jacket Up the stairs into the railway transfer building beside the Special Cargo objective; hanging on a shelf.
- Collectible Imulsion Blast Charge Inside the container you open at the end of the Special Cargo secondary objective.
- Hard Case On the helipad behind the Special Cargo container, by the control tower.
- Secondary objective Fire in the Hole In the building above the helipad, east of the control tower. Kill the Locust that spawn below.
- Collectible COG Tags of Lieutenant Jacob Palma Game8, Gamer Social Club and NightlyGamingBinge: by a dead Gear between the freight cars in the train yard, near Fire in the Hole. The Nerd Stash and TechWiser say inside the refinery.
- Secondary objective Trapped Locust First floor of the building in the middle of the train yard. Bring the car in with the console, set up before you open it, then kill what comes out.
- Hard Case Inside the train car you clear during Trapped Locust.
- Hard Case Up a rope, on a platform above, near the Seradyne factory.
- Collectible Seradyne Factory Closure Sign On the wall to the right of the entrance at the back of the Seradyne factory, on the bottom floor.
- Hard Case Back at the Seradyne factory entrance, turn left and climb the ladder.
- Collectible Blurry Photo of Locust Attack In the courtyard across from the weapons warehouse, climb the blue truck to the ledge; in the small room on the left.
- Collectible Severed JACK Bot Head In the red-brick building next to the weapons warehouse, by the back wall.
- Hard Case In the loading bay by the weapons warehouse, up the slope on the right.
- Collectible COG Tags of Lance Corporal Dalia Avdol In the loading bay: follow the slope up and cross the collapsed walkway to the separated platform at the back.
- Hard Case At the power station once it is clear, by the cab of the truck to its left.
- Collectible Maranday Apple Brandy Bottle Across from the power station, climb the rope, go left then right onto the open rooftop; on the floor against the left wall.
- Collectible COG Tags of Corporal Goran Ducaine Across the skybridge from the brandy, on the upper floor of the garage; by a body next to a dead Boomer.
- Hard Case At the back of the garage below the Ducaine tags, behind a door; opening it lets out a swarm, so be ready.
- Secondary objective Death from Above Only after the power is restored: on the roof of the Seradyne Armadillo factory. Kill every enemy.
- Collectible Port of Kalona Docking Registry On the main objective's climb up the control tower: turn back left at the top of the stairs; on the console by the windows.
4. Signals
5 collectibles · 5 Hard Cases · no secondary objectives
A short chapter whose goal is to get long-range communications working; the comms equipment only works with the power station back online.
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1
The gas station and the substation
Clear the Locust at the gas station; two Hard Cases and the mints are there. Next is a power substation with Locust guarding it, then the woods.
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2
The comms tower
Through the woods, past a fallen tree and a bridge, you reach the comms tower. After its cutscene, check the area outside (the shooting range and the lookout tower) before you go into the station, where the last two collectibles are.
In route order
- Hard Case At the gas station, round the back of the white van on the right of the car park; in the side opening.
- Collectible Infinity Mints In the gas station kiosk, round the left of the counter, on the floor in the corner.
- Hard Case Climb onto the gas station roof from the dumpster behind the shop and go round to the right.
- Hard Case At the power substation after clearing it, on the right of the area.
- Collectible Signed Kalona Eagles Cap In the woods past the power substation, where the path splits at a bridge: under the bridge (or cross it and drop down on the left).
- Hard Case After the cutscene at the comms tower, turn left instead of entering the station; against another building's wall.
- Hard Case Right of the tower beside the shooting range.
- Collectible Pair of Binoculars Past the shooting range at the comms tower, at the end of the walkway around the round lookout tower facing Kalona.
- Collectible Photo of Lucas and His Friends Inside the radio station, immediately left and down the steps; pinned to the noticeboard.
- Collectible Lucas' Handheld Radio Turn round from the photo: on the end of the central console.
5. Paths Diverge
2 collectibles · 4 Hard Cases · no secondary objectives
From a street through a warehouse and a train yard to the docks and a big fight.
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1
Warehouse and train yard
Turn round as soon as the chapter starts: the first tags are right behind you. At the end of the street go through the warehouse. In the train yard the route takes you through the building on the right to get round a barricade, but the top left corner is worth a detour first.
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2
The docks and the Brumak
Clear the Locust at the docks so Auntie can use the PA system. The chapter's big fight is against a Brumak with Spore Matrons; the arena's Hard Case, by a police car on the left before the gate, can be picked up during the fight or after it.
In route order
- Collectible COG Tags of Lance Corporal Aniyah Musa At the very start of the chapter, in the corner behind you to the left; on the ground.
- Hard Case In the warehouse at the end of the starting street, in the back right room.
- Hard Case At the bottom of the train yard, instead of entering the building on the right, go left all the way to the top left corner.
- Collectible COG Tags of Lance Corporal Ava Wilson In the train yard, climb the crates at the upper right to the walkway above; at the far end on the right, against a door.
- Hard Case In the room at the upper back left of the train-yard buildings, on the left as you enter, by a supply cache.
- Hard Case In the Brumak arena: by a police car on the left before the gate, during or after the fight.
6. Critical Failure
5 collectibles · 8 Hard Cases · no secondary objectives
Inside the Timgad refinery, ending in a boss fight. Most of what there is to find is in the rooms just before that fight, and the boss cuts them off.
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1
Into the refinery
The first building has a Hard Case and a collectible together on the main desk. Take the long elevator up, then crawl through the pipe at the Cooling System Access, climb the ladder and fight your way to the main building.
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2
Split into pairs
The squad splits into pairs and Marcus goes with Lucas, who use a keycard to open the way on. Once you regroup, a double door leads out to a Boomer and other Locust. The route then goes through the Amber Labs office and down a corridor.
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3
Before the boss
The room with the large green schematics holds the research journal and a Hard Case; the next room, round the Imulsion in the floor, has another Hard Case opposite a supply cache. Take all three before you move on: once the boss fight starts, the journal can no longer be picked up.
In route order
- Hard Case In the first building of the refinery, on the left, next to the Timgad bust.
- Collectible Bust of Allfather Decha Timgad In the first building of the Timgad refinery, on the main desk.
- Hard Case Out of the long elevator, right and right again; up the ladder on the wall.
- Collectible Damaged Gas Mask Out of the long elevator, before crawling into the pipe at the Cooling System Access, go right to the end of the walkway; by a body.
- Hard Case When told to enter the main building, walk past the entrance onto the platform on the left; at the edge by the railing.
- Hard Case After the split, once Marcus and Lucas open the keycard door: through it and first right, on a crate.
- Hard Case Across the walkway into the next room; at the end, left side of the hole in the floor.
- Collectible Tyran Business Monthly After the squad regroups, down the stairs from the walkway rooms; on the floor of the dark room on the left.
- Collectible Memorandum to Dr. Elliot In the Amber Labs office the story takes you through; on the noticeboard on the back wall before you take the door on the right.
- Hard Case After the Amber Labs office, down the corridor and first right; in the small room straight ahead before the corridor turns left.
- Collectible Dalia Fabbri's Research Journal In the room with the large green schematics, on a desk at the back left. Take it before the chapter's boss fight starts.
- Hard Case In the green-schematics room, on a computer console to the right past the exit door.
- Hard Case In the next room, round the Imulsion in the floor; opposite the supply cache by the exit.
7. Act 4 Completion
✅ Before Calling It Done...
Cross-checked
Cross-checked on 5 October 2026 against the Act 4 guides of Game8, The Nerd Stash, TechWiser, Gamer Social Club and NightlyGamingBinge, NoobFeed's chapter list and the campaign walkthrough of games.gg. The route order, the Hard Cases and the secondary objectives follow Gamer Social Club and were checked against NightlyGamingBinge; the two agree on every chapter's count. The five sources agree that the act has 41 collectibles. Some names are spelt differently: The Nerd Stash and TechWiser write Light Darker Opera Program and N0 80 Graffitied Poster, Gamer Social Club writes Memorandum to Dr. Elliott and R.I.G.S. Experiment, and Game8's own act page once calls the first chapter Hope and Run; re-checked on 6 October 2026, Game8 and NightlyGamingBinge write Lighter Darker Opera Program. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.