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REFERENCE

Fifty-Five Weapons, and How They Are Carried

The split

SlotHow manyWhat is in it
Primary30Blades and other main weapons, each carrying a power surge — the ultimate ability
Secondary (phantom edges)25Cannons, lances, axes, hammers and more, including ranged options such as the Tiger Cannon

Named categories

  • Swords.
  • Spears.
  • Iron fists.
  • Hammers.
  • Ranged weapons, of which the Tiger Cannon is the one S-GAME has named.

The part that matters before launch

🎒 Two and two
Two primaries and two secondaries are carried at once, so a run is four weapons rather than one — and switching is part of the combat, not a menu decision.
🔧 Upgrades unlock forms
Weapons upgrade into new forms and techniques rather than just bigger numbers.
↩️ And they can be reset
Upgrade progress can be reset to recover the resources you spent. Committing early to a weapon you like is not a mistake you have to live with, which is unusual enough in this genre to be worth knowing.

What carrying four weapons actually means

  1. Two primaries is a mid-fight decision, not a menu one

    Both primaries are on you at once, each with its own power surge. Switching is part of the combat rather than something you do at a bonfire, so a loadout is closer to a fighting-game character than to an RPG build.

  2. Two phantom edges cover what the blades cannot

    Cannons, lances, axes and hammers sit in the secondary slots. A ranged option like the Tiger Cannon in one of them is an answer to a specific problem rather than a playstyle you commit to.

  3. And the whole thing is reversible

    Upgrades unlock new forms and techniques, and the investment can be reset to recover the resources. That is unusual for the genre and it changes how you should play the first ten hours: use what feels good now, because nothing you spend is stranded.

Fifty-five is a lot for a game this length

Forty to fifty hours to see everything, against fifty-five weapons. That ratio says these are not fifty-five stat sticks with different models — S-GAME has described upgrades that unlock forms and techniques, which only makes sense if each weapon is meant to be learned rather than compared. Treat the number as a menu, not a checklist.

Still to verify

Cross-checked on 10 September 2026 against GamingBolt's deep dive and Wikipedia's Phantom Blade Zero entry, which agree on 30 primary weapons and 25 secondary phantom edges, on the named categories above, on the two-and-two loadout, and on upgrades being resettable for a refund. No individual weapon list has been published beyond the Tiger Cannon, so this page names no others. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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