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REFERENCE

More Than Fifty-Five Weapons, and How They Are Carried

The split

SlotHow manyWhat is in it
PrimaryMore than 30Blades and other main weapons, each carrying a power surge — the ultimate ability
Secondary (Phantom Edges)25Cannons, lances, axes, hammers and more, including ranged options such as the Tiger Cannon

Named categories

  • Swords.
  • Spears.
  • Iron fists.
  • Hammers.
  • Ranged weapons, such as the Tiger Cannon.

The part that matters before launch

🎒 Two and two
Two primaries and two secondaries are carried at once, so a run is four weapons rather than one — and switching is part of the combat, not a menu decision.
🔧 Upgrades unlock forms
Weapons upgrade into new forms and techniques rather than just bigger numbers.
↩️ And they can be reset
Upgrade progress can be reset to recover the resources you spent. Committing early to a weapon you like is not a mistake you have to live with, which is unusual enough in this genre to be worth knowing.
🗡️ Bosses give you their weapons
Beat a boss and you get its weapon. Three October previews say so, the director among them; one adds that a boss weapon can open areas that were sealed off before.

What carrying four weapons actually means

  1. Two primaries is a mid-fight decision, not a menu one

    Both primaries are on you at once, each with its own power surge. Switching is part of the combat rather than something you do at a bonfire, so a loadout is closer to a fighting-game character than to an RPG build.

  2. Two Phantom Edges cover what the blades cannot

    Cannons, lances, axes and hammers sit in the secondary slots. A ranged option like the Tiger Cannon in one of them is an answer to a specific problem rather than a playstyle you commit to.

  3. And the whole thing is reversible

    Upgrades unlock new forms and techniques, and the investment can be reset to recover the resources. That is unusual for the genre and it changes how you should play the first ten hours: use what feels good now, because nothing you spend is stranded.

More than fifty-five is a lot for one campaign

More than fifty-five weapons in a single campaign says these are not fifty-five stat sticks with different models — S-GAME has described upgrades that unlock forms and techniques, which only makes sense if each weapon is meant to be learned rather than compared. Treat the number as a menu, not a checklist.

Still to verify

Checked on 22 October 2026 against S-GAME's store text on Steam and its official site, the August State of Play coverage of GamingBolt, Wccftech, NoobFeed, GameForce Asia and Beebom. S-GAME's own text says more than 30 primary weapons and more than 20 Phantom Edges; the State of Play coverage puts the Phantom Edges at 25. Weapon names reported from preview builds and the launch trailer cannot yet be checked against three sources, so this page names only the Tiger Cannon (GamingBolt, NoobFeed, Prima Games). Not from a playthrough: nobody here has played it. That beating a boss gives you its weapon comes from the October previews of Game Rant and TheSixthAxis and Wccftech's interview with the director; the sealed areas from TheSixthAxis alone.
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