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REFERENCE

What To Decide Before 29 October

Pick a difficulty with your eyes open

🚶 Wayfarer
The gentlest of the four. Built for people who came for the choreography and the world rather than for the wall.
🧗 Pathbreaker
The middle setting, and the one to pick if you want the fights to push back without taking the evening. Whether it exists is disputed: GamingBolt and Gamereactor list it as the normal mode, while Eurogamer.es and Vandal report three modes in all, and Vandal's three are Wayfarer, Hellwalker and 66 Days.
🔥 Hellwalker
The hard mode. Assume every defensive option matters and that sha-chi management is the whole game.
💀 66 Days
A permadeath variant, named after the heart Soul is borrowing, unlocked after a first clear (Push Square; GamingBolt says after finishing on Pathbreaker or Hellwalker; Eurogamer.es says all three of its modes are there from the start). Not a first-playthrough choice unless losing the run is the point for you — and not a trophy requirement: S-GAME has said every achievement is obtainable on the three normal difficulties.

Worth deciding

  1. Which platform

    PS5 and PC only. If you play mainly on Xbox, there is no announced version — and no date to wait for, which is a different thing from a delay.

  2. Whether to fight the parry

    Blocking spends the same resource as your heavy attacks. If you come from games where blocking is free, that is the habit to unlearn first, and it is cheaper to unlearn it deliberately than mid-boss.

  3. Whether to commit to a weapon

    Upgrades can be reset to recover what you spent, so investing in the first blade you like is not a mistake you have to live with. Pick the one that feels good and stop optimising.

What it costs

EditionPriceWhat is in it
Standard$59.99The game, plus the pre-order Legacy Outfit and Treasure Basin accessory
Digital Deluxe$69.99The above, plus the Wulin Legend and Blood-Steel Form outfits, a digital art book and the soundtrack

Set your expectations to the right genre

S-GAME has said plainly that this is not a soulslike, and the previews back them up: the combat is closer to Devil May Cry or Ninja Gaiden than to Dark Souls, with Souls-style level design and Resident Evil's pacing bolted to it. That matters before launch because it changes what you should practise. Reading enemy tells and choosing between block, parry and dodge is the skill; learning to walk backwards through a level with a shield up is not.

Other people, and the one claim that has not aged

🧍 The story is yours alone
Single-player, start to finish. The Steam page lists Single-player and nothing else — no co-op tag, no online tag.
👥 The endgame co-op is a 2023 promise
In a Discord Q&A at the May 2023 reveal, S-GAME promised an endgame with multiplayer dungeons, a boss rush and a roguelike abyss. It has not been repeated since: no showcase has shown it, the December 2025 interviews do not mention it, and the store page says single-player. Do not buy it to play with a friend on the strength of that.

Sources

Difficulty settings re-checked on 1 October 2026 against Eurogamer.es, Vandal, Gamereactor, GamingBolt and Push Square. Not from a playthrough: nobody here has played it.
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