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REFERENCE

What To Decide Before 29 October

Pick a difficulty with your eyes open

🚶 Wayfarer
The gentlest of the four. Built for people who came for the choreography and the world rather than for the wall.
🧗 Pathbreaker
The standard setting, between Wayfarer and Hellwalker, and the one to pick if you want the fights to push back without taking the evening.
🔥 Hellwalker
The hard mode, where enemies and bosses adapt to how you fight. Assume every defensive option matters and that sha-chi management is the whole game.
💀 66 Days
Hellwalker's challenge with a counter on top: Soul has 66 days to live, every death takes one away, and when the counter reaches zero the run is over. When it unlocks is disputed: Push Square, quoting the director, says after beating the game once on any of the other three; GamingBolt says after finishing on Pathbreaker or Hellwalker; Eurogamer.es says all of its modes are there from the start. Not a first-playthrough choice unless losing the run is the point for you — and not a trophy requirement: the director has said every trophy can be earned in a single playthrough on any of the three normal difficulties, Wayfarer included.
⚠️ Lowering it may be for good
Polygon and Inven Global say that in their preview builds, switching down to the easiest difficulty could not be undone, and Game8 reported the same; Push Square switched difficulty from the pause menu and reported no lock. S-GAME has not said how the release version behaves. Until it does, think before you drop to the easiest setting mid-run.

Worth deciding

  1. Which platform

    PS5 and PC only. If you play mainly on Xbox, there is no announced version — and no date to wait for, which is a different thing from a delay.

  2. Whether to fight the parry

    Blocking spends the same resource as your heavy attacks. If you come from games where blocking is free, that is the habit to unlearn first, and it is cheaper to unlearn it deliberately than mid-boss.

  3. Whether to commit to a weapon

    Upgrades can be reset to recover what you spent, so investing in the first blade you like is not a mistake you have to live with. Pick the one that feels good and stop optimising.

What it costs

EditionPriceWhat is in it
Standard$59.99The game. Pre-ordering either edition unlocks the Legacy outfit and the Treasure Basin accessory early (10% more Remnant Dust); both can also be earned by playing
Digital Deluxe$69.99The above, plus the Wulin Legend and Blood-Steel Form outfits, a digital artbook and the digital soundtrack

When it unlocks, and how big it is

WhatWhen or how much
LaunchOn PS5, 29 October at 02:00 GMT (03:00 CET), per the PlayStation Store; in the Americas that is 28 October at 7 PM PT / 10 PM ET. On PC (Steam and the Epic Games Store) no unlock hour has been announced: Steam lists 28 October and the Epic Games Store 29 October.
Pre-load on PS527 October, as read from PlayStation's database by a fan account that tracks game sizes. No start hour has been confirmed, and nobody has said whether Steam or the Epic Games Store offer a pre-load.
PS5 downloadAbout 134.9 GB (134.857 GB), as read from PlayStation's database by the same account; neither S-GAME nor Sony has announced it.
PC downloadNo size given yet, neither by S-GAME nor on the Steam page. An SSD is required.
Early accessNone. Pre-ordering and the Digital Deluxe Edition unlock items early, not the game.
DiscNot at launch: the game launches digitally. Standard, Deluxe and Ultimate disc editions follow on PS5 in 2027, the Ultimate with a collectible steel case; no date yet.

PC requirements

PartMinimumRecommended
Target1080p / 30 fps, upscaling on1440p / 60 fps, upscaling on
ProcessorIntel Core i7-8700K / AMD Ryzen 5 3600Intel Core i5-10600K / AMD Ryzen 5 5600X
GraphicsNVIDIA GeForce GTX 1660 6GB / AMD Radeon RX 5500 XT 8GBNVIDIA GeForce RTX 3060 Ti 8GB / AMD Radeon RX 6700 XT 12GB
Memory16 GB16 GB
SystemWindows 10/11 64-bit, DirectX 12Windows 10/11 64-bit, DirectX 12
StorageSSD requiredSSD required

Set your expectations to the right genre

S-GAME has said plainly that this is not a soulslike, and the previews back them up: the combat is closer to Devil May Cry or Ninja Gaiden than to Dark Souls, with Souls-style level design and Resident Evil's pacing bolted to it. That matters before launch because it changes what you should practise. Reading enemy tells and choosing between block, parry and dodge is the skill; learning to walk backwards through a level with a shield up is not.

Other people, and the one claim that has not aged

🧍 The story is yours alone
Single-player, start to finish. The Steam page lists Single-player and nothing else — no co-op tag, no online tag.
👥 The endgame co-op is a 2023 promise
In a Discord Q&A at the May 2023 reveal, S-GAME promised an endgame with multiplayer dungeons, a boss rush and a roguelike abyss. It has not been repeated since: no showcase has shown it, the December 2025 interviews do not mention it, and the store page says single-player. Do not buy it to play with a friend on the strength of that.

Sources

Checked on 22 October 2026 against S-GAME's official site and PC requirements post, the Steam and PlayStation Store listings, Push Square, GamingBolt, Gematsu, Vice, Insider Gaming, TheGamer, DLCompare, VGTimes, Gamepur, Wccftech, The Click and DualShockers. The PS5 download size and pre-load date come from PlayStation's listing data as reported by the PlayStation Game Size account, via TheGamer, DLCompare and VGTimes. That there are four difficulties, Pathbreaker the standard one, comes from GamingBolt, Wccftech and The Click, and from the director's own count of three normal difficulties reported by Push Square; Eurogamer.es and Vandal, whose previews reported three modes in all, were checked on 1 October 2026. Not from a playthrough: nobody here has played it.
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