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REFERENCE

Phantom Blade Zero — What Is Actually Confirmed

Confirmed

📅 Release date
29 October 2026, on PlayStation 5 and PC. Built in Unreal Engine 5 by S-GAME, a studio based in Beijing.
🏯 The setting
The Phantom World: Ming dynasty China crossed with steampunk machinery, body modification, cyberpunk and horror. S-GAME calls the mix Kungfupunk.
🗡️ The premise
Soul is an elite assassin of an order he once served. A duel with his blood brother Zuoshang leaves him mortally wounded; a figure called the Flesh Sculptor revives him with a tainted heart that gives him sixty-six days to live.
🗺️ The world
Eight hand-painted maps that connect into one seamless world — S-GAME is explicit that it is neither an open world nor a linear run from start to finish. Pangzhen is the named destination city.
⚔️ The arsenal
30 primary weapons and 25 secondary phantom edges. Named categories include swords, spears, iron fists, hammers and ranged weapons such as the Tiger Cannon.
⏱️ Length
Around 20 to 30 hours for the main story, with roughly another 20 of side content — so 40 to 50 for everything, on S-GAME's own estimate.

Not confirmed, and worth not assuming

❓ How many bosses
S-GAME has kept the total under wraps. What is public is the handful shown in demos and State of Play, which this guide tracks and nothing more.
❓ The collectibles
Exploration rewards have been mentioned in hands-on coverage — permanent upgrades to the energy gauge, and stands that reveal hidden parts of the map — but S-GAME has not published names, counts or locations. Trackers for them go up when the game does.
❓ Other platforms
PS5 and PC are the announced platforms. Nothing has been said about Xbox or Switch 2.

Still to verify

Cross-checked on 10 September 2026 against Wikipedia's Phantom Blade Zero entry, GamingBolt's State of Play deep dive, PlayStation Universe's and The Nexus's playtime reports, and GosuGamers' State of Play coverage, which agree on the 29 October date and the PS5/PC pair, on the four difficulty modes including the 66 Days permadeath variant, on 30 primary weapons and 25 phantom edges, on the eight hand-painted maps forming one seamless world, and on the 20-to-30-hour main story with roughly another 20 of side content. S-GAME has not published a boss total or any collectible names, counts or locations, so this guide prints none. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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