The structure
Places shown but not named
- A valley held by ruthless bandits.
- An abandoned warehouse full of hanging puppets, where some kind of dark ritual seems to be under way.
- A vast lake that Soul crosses aboard a high-speed vessel — in a Ming-dynasty setting, which tells you how far the steampunk goes.
What it means for how you play
Explore before you push
Side quests, optional bosses and secrets sit off the story route, and S-GAME says some side quests open new story paths. Bells let you fast-travel between places you have found, so going back costs little.
Do not expect a map marker economy
Nothing S-GAME has shown suggests an open-world checklist of icons, and its maps deliberately leave the hidden corners to you. Treat it as a place to read rather than a list to clear.