Forty-four trophies, twenty of them missable, and a town that never lets you walk back. This is the one page worth reading before you start rather than after.
The shape of the list
- 44 trophies in total: 1 platinum, 3 gold, 12 silver and 28 bronze.
- About 20 to 30 hours, and a minimum of two playthroughs — no single run can hold everything.
- No difficulty trophies at all. You can play the whole thing on the easiest combat and puzzle settings and still finish the list.
- Three collectible sets: 68 memos, 26 photos and 26 glimpses.
Twenty missable, and why
Planning the runs
- Run one: play it. Save manually at each major location and pick up what you see.
- Endings are the cheap part — they are stored on the profile rather than the save slot, so reloading a late manual save gets you several without replaying the game.
- The conditional runs — under ten hours, no radio, no guns — stack with each other rather than needing one run each.
- One memo sits outside the ordinary run, which is the other reason two playthroughs is the floor rather than a suggestion.
The ones people actually lose
- The named traps the guides keep repeating: <strong>No Turning Back Now</strong>, <strong>Let's NOT Party!</strong>, <strong>All Seems in Order</strong>, <strong>Leftovers</strong>, <strong>Inner Sanctum</strong>, <strong>Scourge of Toluca Lake</strong> and <strong>It's Bread</strong>.
- They are one-room or one-moment trophies, which is exactly why a save per location matters more here than a checklist does.
- The six original endings are part of the list too — they are not alternate content you can skip.
- Nothing on the list is difficulty-gated, so none of this gets easier or harder by changing the settings.