Four materials, two tracks, two silver trophies
| Material | Count | What it buys | The trophy at the end |
|---|---|---|---|
| Power Stones | 54 | Skill upgrades. "Power Stones are upgrade materials, needed to fully upgrade all skills". | Well-Rounded (silver) — all basic AND special skills. |
| Oni Stones | 55 | The same track: the same one-line purpose and the same trophy. | Well-Rounded (silver); the halfway version is The Winding Way of the Sword (bronze), for basic OR special. |
| Fine Silk Cloths | 25 | Clothing enhancement — the only equipment whose prices include it — plus the Default Hozuki Pouch's second and third levels. | Dressed to Kill (silver); the first enhancement of any kind is Looking Sharp (bronze). Medical Marvel, through the pouch. |
| Tamahagane | 25 | Sword enhancement, plus the Resistance Hozuki Pouch's second and third levels. | Dressed to Kill (silver). Medical Marvel, through the pouch. |
Four trackers, and why every box counts
Skills: you probably have enough already
Equipment enhancement does NOT carry over — finish it before the credits
Hozuki Pouches: find is not enhance
Charms: fifteen passives, fourteen of them from side missions
- Charms are passive effects that stack, upgraded to level 3 at Emma's Hall in the Rokudo-chinnoji Temple, paid for with Red Souls and Favor. Charmed Life, a silver, asks for all fifteen at maximum; one at maximum is the A Real Charmer bronze.
- Only the Charm of the Healer comes from the story, in chapter 2. The other fourteen are rewards for six Mysteries of Kyoto and eight Chance Encounters — so the Charms tracker finishes itself if the Mysteries and Chance Encounters trackers do.
- The largest flat combat bonus on the list is the Fencer's Strength Charm at +8% regular attack power, from The Faceless; the Inner Strength Charm adds 5% to Issen power, from Something in the Water.
- Two Charms exist to make other trophies faster: the Blazing Charm's +3 seconds of Blazing State feeds Burning Blade's fifty kills, and the Oni Strength Charm's +6% Oni Armament power feeds Wielder of Oni Armaments' hundred.
- The Charm of Purification is the only one that touches Malice directly — it cuts the rate of health loss while affected by it by 20%.
- Charms and their enhancements carry over into New Game+, so unlike equipment this work is not repeated on Carnage.
- The effects here are base values, and no source we read says how they scale to level 3, so no level-3 number appears anywhere on this site.