The premise
Where the twenty-three chapters take you
The people the guides meet
| Who | Where the sources meet them |
|---|---|
| Miyamoto Musashi | The protagonist, modelled on Toshiro Mifune, carrying the sentient Oni Gauntlet. |
| Okuni | Speak to her during chapter 8, Patching up the Pouch, and Hozuki Pouch upgrading opens. Chapter 17 is named after her: Okuni's Kabuki Dance. |
| Takamura | Runs Boss Rematch at the Practice Grounds, reached by ringing the bell at Emma's Hall. |
| Sasaki Ganryu | The rival swordsman — "the game's true first boss", and fought again in an altered form at Arashiyama. |
| Benkei, Ifuu, Burai, Shuten Doji, Dokyo | The named Genma the trophy list carries individual trophies for. Genma Notes 11 to 23 are the bestiary entries for all thirteen. |
| Minamoto no Yoshitsune | Named by the trophy list as the final boss, and by a wide margin the hardest and longest fight. Nothing about who he is in the story is described here. |
There is no cast list we could read
Malice: what the sources show, and what they never define
Behind the game
- Revealed at The Game Awards in December 2024 and released on 4 September 2026, developed and published by Capcom.
- Greenlit in early 2020, once Capcom's RE Engine had "its utilities and functions massively expanded".
- Two years of negotiation with Mifune Productions were needed to secure Toshiro Mifune's likeness for Musashi.
- Director Satoru Nihei aimed for combat that is "accessible" yet "challenging" and deliberately distinct from Soulslikes, focused on "express[ing] the clashing of blades through the action".
- Real swordsmen took part in the motion capture to ground the combat in actual swordplay, and the team consulted officials at temples including Kiyomizu-dera for historical accuracy.
- The game was designed to run about twenty hours — which is well short of what every reviewer we read actually measured.
- The release date was moved forward three weeks, from 25 September to 4 September 2026. It sold over a million copies on launch day.
How it landed
| Outlet | Score | The line it turns on |
|---|---|---|
| Metacritic | 90 / 85 / 83 / 83 | Switch 2, PS5, PC and Xbox Series X|S respectively — universal acclaim on Switch 2. OpenCritic: 94% recommend. |
| IGN | 10/10 | The series' first perfect score from them; its reviewer reports beating the game without the assist systems. |
| Push Square | 9/10 | "An often outstanding action game that bears all the hallmarks of a modern Capcom masterpiece" — against muddy visuals and filler-y side quests. |
| GameSpot · Game Informer | 8/10 | Score only; neither review could be fetched directly. |
| Eurogamer · Giant Bomb | 4/5 | Score only. |
| GamesRadar+ | 3.5/5 | "It's no Sekiro, but goofiness, accessibility, and tight combat help this rough diamond shine" — the headline; the body would not load for us. |
| VGC | 3/5 | "Full of filler, overlong and focussed on the wrong things, there is a much better game in Onimusha: Way of the Sword if some of the pieces were arranged differently." |