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REFERENCE

Musashi, a Kyoto Full of Genma, and a Gauntlet That Eats Souls

The premise

The game is set in a dark fantasy version of Kyoto in Japan's Edo period, and a wandering samurai — Miyamoto Musashi, modelled on the actor Toshiro Mifune — who fights rival swordsmen, demons and other supernatural threats. The creatures are the Genma. Musashi carries a sentient gauntlet that consumes the souls of the enemies he kills, and his work is to destroy Genma and seal rifts to Hell. Capcom secured Mifune's likeness after two years of negotiation with Mifune Productions. That is the setup, and it is where this page stops: this site has not played the game, and describing a story it has not seen would be inventing one.

Where the twenty-three chapters take you

⛩️ Kiyomizu-dera Temple
Where the early chapters sit, and where the Byakue and the first Sasaki Ganryu fight happen. Three of the eight Mysteries of Kyoto are here, along with the first three Lion Dogs and the Oni Refuge. The team consulted temple officials, Kiyomizu-dera's among them, for historical accuracy.
🏯 Kyoto itself
The hub, with the city's main temple as your base of operations and exploration between story beats. Eastern Kyoto holds twenty-one of the thirty-six Lion Dogs, most of the Hozuki Pouches, and Emma's Hall in the Rokudo-chinnoji Temple courtyard, where Charms are upgraded and Boss Rematch runs.
🏰 Nijo-jo Castle and the Kyoto Imperial Palace
A mid-game stretch with its own Spirit Mirrors — Castle Entrance, Palace Interior, Nue Pond — and its own Ace Archer challenge. Lion Dogs 4 to 6 are filed here, though the directions for two of them name the palace and Nue Pond rather than the castle.
⛰️ Mount Oe
Six Lion Dogs, the Flashing Void armament in a cave reached by sliding, and Shuten Doji — a fitting pairing, since Mount Oe is the mountain the Shuten Doji legend belongs to. The Valley holds two Genma Notes, one above the other.
🍃 Arashiyama
Three Lion Dogs, the Still Water armament in the Swamp's northeast corner, and two of the hardest fights: Sasaki Ganryu's altered form, rated 7/10, and Dokyo at the Hozukyo Gorge.
🧪 The Underground Laboratory
Four levels deep, with a Grand Theater on level 3. Two Genma Notes and the Earth-Shakers armament, behind a fan puzzle. None of the sources we read explains what the laboratory is or who built it.
🌾 Rendaino
Where the game opens, in chapter 1 The Ruckus at Rendaino, and where it closes, in chapter 22 The Clash at Rendaino — with the point of no return standing between them. What happens there is not described here.

The people the guides meet

WhoWhere the sources meet them
Miyamoto MusashiThe protagonist, modelled on Toshiro Mifune, carrying the sentient Oni Gauntlet.
OkuniSpeak to her during chapter 8, Patching up the Pouch, and Hozuki Pouch upgrading opens. Chapter 17 is named after her: Okuni's Kabuki Dance.
TakamuraRuns Boss Rematch at the Practice Grounds, reached by ringing the bell at Emma's Hall.
Sasaki GanryuThe rival swordsman — "the game's true first boss", and fought again in an altered form at Arashiyama.
Benkei, Ifuu, Burai, Shuten Doji, DokyoThe named Genma the trophy list carries individual trophies for. Genma Notes 11 to 23 are the bestiary entries for all thirteen.
Minamoto no YoshitsuneNamed by the trophy list as the final boss, and by a wide margin the hardest and longest fight. Nothing about who he is in the story is described here.

There is no cast list we could read

We found no readable source giving voice credits in either Japanese or English. So no voice actor is named anywhere on this site for this game. The only performer named in connection with the game is Toshiro Mifune, and not as a voice: Musashi is modelled on his likeness, which took two years of negotiation with Mifune Productions to secure.

Malice: what the sources show, and what they never define

Malice runs through the whole game and no source we read ever defines it. What can be said is how it behaves. It works in three ways: a Malice Barrier blocks a path — the first Lion Dog sits behind one — a boss's weapon becomes "Malice-wreathed" when it enters its enhanced state, and bosses lay pools or patches of Malice on the ground as a hazard. And a fourth: the Charm of Purification reduces "Rate of Health Loss When Affected by Malice" by 20%, which makes Malice a status effect that drains health over time as well as an environmental one. So: a substance, a status and a barrier, all at once — and anything beyond that description would be invention.

Behind the game

  • Revealed at The Game Awards in December 2024 and released on 4 September 2026, developed and published by Capcom.
  • Greenlit in early 2020, once Capcom's RE Engine had "its utilities and functions massively expanded".
  • Two years of negotiation with Mifune Productions were needed to secure Toshiro Mifune's likeness for Musashi.
  • Director Satoru Nihei aimed for combat that is "accessible" yet "challenging" and deliberately distinct from Soulslikes, focused on "express[ing] the clashing of blades through the action".
  • Real swordsmen took part in the motion capture to ground the combat in actual swordplay, and the team consulted officials at temples including Kiyomizu-dera for historical accuracy.
  • The game was designed to run about twenty hours — which is well short of what every reviewer we read actually measured.
  • The release date was moved forward three weeks, from 25 September to 4 September 2026. It sold over a million copies on launch day.

How it landed

OutletScoreThe line it turns on
Metacritic90 / 85 / 83 / 83Switch 2, PS5, PC and Xbox Series X|S respectively — universal acclaim on Switch 2. OpenCritic: 94% recommend.
IGN10/10The series' first perfect score from them; its reviewer reports beating the game without the assist systems.
Push Square9/10"An often outstanding action game that bears all the hallmarks of a modern Capcom masterpiece" — against muddy visuals and filler-y side quests.
GameSpot · Game Informer8/10Score only; neither review could be fetched directly.
Eurogamer · Giant Bomb4/5Score only.
GamesRadar+3.5/5"It's no Sekiro, but goofiness, accessibility, and tight combat help this rough diamond shine" — the headline; the body would not load for us.
VGC3/5"Full of filler, overlong and focussed on the wrong things, there is a much better game in Onimusha: Way of the Sword if some of the pieces were arranged differently."

What is not on this page

No plot beyond the premise, no description of any cutscene, nothing about the ending, and nothing about what chapter 23, The Way of the Sword, contains. A full plot summary exists and we have deliberately not used it: this site has not played the game, and retelling a story we have only read about is not a guide, it is a spoiler with no value added. Character names appear above only where a trophy name, a boss guide or a chapter title already carries them in a gameplay context. If you want the story, play it.

Cross-checked

Cross-checked on 22 September 2026 against Wikipedia, the guides of Vandal, PowerPyx and Destructoid, and the reviews of Push Square and VGC; the scores of outlets we could not fetch directly are quoted as Wikipedia records them. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.
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