The defensive layer, as the official primer gives it
Three kinds of Issen, and only one of them is the famous one
The two meters
The souls the gauntlet eats
| Colour | What it does |
|---|---|
| Yellow | Health. |
| Red | Upgrades. Red Souls are what Charm enhancement is paid in at Emma's Hall, alongside Favor. |
| Blue | Special weapons — the Oni Armaments. Daidara siphons them off the floor if you leave them lying. |
| Purple | Feeds the Oni Power and Awakening gauges. Take purple over red when Yoshitsune's stamina breaks. |
Colour is the language of the tells
What the vaguest trophy requirements mean
| Requirement | Trophy | What the sources actually give |
|---|---|---|
| Perform 50 Reflex Combos | Stop Motion | Evade at the right time to fill the Reflex Gauge (right of the Oni Armament Gauge); once it is full, the next Reflex Dodge lets you unleash a Reflex Combo, and that is what counts. |
| Assassinate 20 enemies | Silent Violence | Walk up behind an enemy and use the prompt to assassinate it — a one-hit kill; it counts if the enemy you kill has not detected you, and running alerts enemies unless you have the skill for sneaking while running. |
| Perform 50 Grab Reversals | Untouchable | Grabs are signalled by a lightning effect around the grabbing limb, usually followed by a run-up; evade toward the enemy to reverse the grab. |
| Set three enemies ablaze at once | Genma Griller | Unlock the skill Firebird Flute: Charged Shot, charge the Flute, and fire into the middle of at least three crowded enemies. |
| Rescue 30 townspeople | Citizen Savior | Citizens are attacked by Genma at random all over Kyoto; defeat the Genma and then speak to the citizen, or it does not count. |
| Absorb 30+ souls at once | Get This Thing Off Me | Use the Oni Arm's Absorb function to collect 30 individual orbs in one go — roughly six enemies' worth, whatever the orbs are worth. |
What the reviews say about how it feels
- IGN gave it the series' first 10/10, and its reviewer reports beating the game without using the assist systems — offered as evidence of how well the combat teaches itself.
- Push Square, 9/10: "Light attacks, heavy attacks, dodging, blocks, parries, and special moves that require some kind of resource" — conventional on paper, carried by "incredible animation work" and "signature Capcom weightiness".
- VGC, 3/5, is critical of nearly everything else but calls the last-second counterattack "a key tenet of the franchise and the best thing in Onimusha: Way of the Sword", and praises enemies that "move at speed while also being readable".
- Director Satoru Nihei aimed for combat that is "accessible" yet "challenging" and deliberately distinct from Soulslikes, focused on "express[ing] the clashing of blades through the action", with real swordsmen used for motion capture.
- The one mechanic every source agrees on is the Issen. It is the move the difficulty is built around, the move a silver trophy counts fifty of, and the move a Charm exists to strengthen.