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REFERENCE

The Questions, Answered From the Sources

The basics

What can I play it on?

PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and Windows PC, all on 4 September 2026. The Switch 2 version was announced in June 2026. It is Capcom's first new Onimusha in over twenty years, and it sold over a million copies on launch day.

Why did the release date move?

It was originally set for 25 September 2026 and was brought FORWARD three weeks to 4 September — Capcom announced the change on 2 July 2026. Moving a date earlier is unusual enough to be worth stating plainly: the game was not delayed.

How long is it?

It depends entirely on what you are counting. Push Square's review puts a complete first playthrough at 30–35 hours; VGC says around 30; PowerPyx estimates 60–70 hours for the platinum, which is two full playthroughs plus Boss Rematch on every difficulty; and the team designed the game to be about 20 hours. Those are four different measurements, not four disagreeing ones.

How is it structured?

Twenty-three story chapters, from The Ruckus at Rendaino to The Way of the Sword, then New Game+. Kyoto is a hub, with the city's main temple as your base, and the structure is largely linear with exploration between story beats. VGC's review calls the open Kyoto short on substance.

Can I miss anything?

No. There are zero missable trophies and zero missable collectibles. Free roam runs until the point of no return before chapter 22, The Clash at Rendaino, with a prompt warning you before it — and after the credits, "Continue" from the main menu puts you back before that mission with the world open again.

Do I need to play it twice?

Yes, for the platinum. Carnage difficulty only unlocks after the game has been completed once, and True Onimusha — one of the two golds — asks you to finish on it. Two playthroughs are therefore the minimum. Push Square's review is openly critical of this design: "this is one of those instances where you only unlock the hard difficulty by beating the game".

What are the difficulty settings?

Story and Action to begin with, and Carnage after a completion. Story is forgiving, with wider defensive windows and optional button prompts, and Action as the default, with challenging parry and deflect timings. Story and Action can be swapped at a Spirit Mirror — the save and fast-travel point — under Change Difficulty Level, not from the options menu. Carnage, once chosen for a run, is locked in; it removes action prompts and sharply raises enemy damage and boss aggression.

Is there a New Game+?

Yes. Carnage can be chosen for it or for a fresh game, and New Game+ is the easier route because of what it keeps. What carries over: Awakened Oni Abilities, enhanced skills, Hozuki Pouches with their upgrades, items (not enhancement materials), Charms with their enhancements, Genma Notes and Lion Dogs. What does not: Mysteries of Kyoto, Chance Encounters, clothing, sword and gauntlet enhancements, Red Souls, and Spirit Mirror unlock progress.

Collecting, upgrading and trophies

How many collectibles are there?

275 across eleven types: 8 Mysteries of Kyoto, 18 Chance Encounters, 36 Lion Dogs, 7 Oni Armaments, 9 Hozuki Pouches, 15 Charms, 23 Genma Notes, 54 Power Stones, 55 Oni Stones, 25 Fine Silk Cloths and 25 Tamahagane. The stated total and the sum of the eleven types agree exactly.

Which of them does this site track?

All eleven types, 275 items. Seven are the ones where a specific thing in a specific place is the point; the other four are the 159 upgrade materials, each with its own tracker. By the price lists every Power Stone, Fine Silk Cloth and Tamahagane is spent, and the Special Skill prices ask for one Oni Stone more than the 55 located. The Upgrades page covers what each buys.

Which chapter unlocks the side content?

Mysteries of Kyoto and Lion Dogs are not unlocked until chapter 11, What Lurks in the Shadows — 44 collectibles that do not exist before it. Chance Encounters open with chapter 7, A Strength in Refuge, which makes the first two available; the other sixteen arrive behind later chapters, and this site records each one's availability.

What should I finish before the credits?

Dressed to Kill, above everything else. Equipment enhancement — the Fine Silk Cloth and Tamahagane track, 23 of each — is on the does-NOT-carry list, so it starts from nothing on Carnage. Mysteries of Kyoto and Chance Encounters are also on that list. Skills, Charms, pouches, Genma Notes and Lion Dogs all carry, so they can safely be spread across both runs.

How many trophies, and how hard?

52: one platinum, two gold, nine silver and forty bronze. PowerPyx rates the platinum 6.5/10 over 60–70 hours with two playthroughs. Fourteen of the forty bronzes are individual boss wins, and the two golds are True Onimusha, for the Carnage run, and Glutton for Punishment, for beating every Boss Rematch opponent on every difficulty.

Where is Boss Rematch?

At Emma's Hall — ring the bell to enter the Practice Grounds, where Takamura runs it. One opponent beaten there is the Second Helping bronze. One rule makes it harder than the original fights: you cannot use items or consumables from the item wheel in Boss Rematch.

Is there anything I can only get after the credits?

One thing: the twenty-third Genma Note, Yoshitsune's, which is behind Rokudo-chinnoji Temple and post-game. Genma-ologist cannot be finished before then — which is what the "Continue" option exists for.

How did it review?

Very well. Metacritic has it at 90 on Switch 2, 85 on PS5 and 83 on both PC and Xbox Series X|S, with OpenCritic at 94% recommending. IGN gave the series its first 10/10; Push Square, Nintendo Life and Shacknews gave 9/10; Eurogamer and Giant Bomb 4/5; Game Informer and GameSpot 8/10. The dissenters were GamesRadar+ at 3.5/5 and VGC at 3/5, both objecting to filler rather than to the combat.

What the sources do not answer

We did not find a readable source for: the cast and voice credits; how Charm effects scale from level 1 to level 3, or what Favor is; the chapter that unlocks Chance Encounters; and whether any DLC is planned. Where a fact is not here, it is because we could not read it ourselves.

Cross-checked

Cross-checked on 22 September 2026 and re-checked on 1 October 2026 against the guides of PowerPyx, Vandal and Destructoid, Game Rant's New Game+ explainer, Capcom's official combat primer on Xbox Wire, Wikipedia, and the reviews of Push Square and VGC; the scores of outlets we could not fetch directly are quoted as Wikipedia records them. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.
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