Requiem asks you two questions before you start — camera and difficulty — and both matter more here than in most games, because the answers change what kind of horror you get rather than only how hard it is.
First person or third
Which difficulty
- Casual — for the story and the place, without the pressure.
- Standard (Modern) — plays like the RE2 and RE4 remakes: saves and resources are generous.
- Standard (Classic) — the old rules. From here up, Grace needs an Ink Ribbon to save at a typewriter, which turns saving into a resource decision.
- Insanity — enemies are stronger and more aggressive, and the game changes in ways the lower settings simply do not have.
- The Ink Ribbon line is the one that changes the game rather than the numbers: pick above or below it deliberately.
What you are walking into
Thirty years after the missile
Raccoon City was destroyed at the end of Resident Evil 3. Requiem is set about three decades later, in what is left of it.
Grace Ashcroft
An FBI technical analyst, and the daughter of Alyssa Ashcroft — a journalist who survived Raccoon City and died mysteriously eight years before the game.
The Wrenwood Hotel
Grace is sent to investigate a series of strange bodies. That thread is what pulls her toward the ruins.
Leon
The veteran of RE2, RE4 and RE6 joins the same case from the other end, and the two halves converge.