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Getting Started

Requiem asks you two questions before you start — camera and difficulty — and both matter more here than in most games, because the answers change what kind of horror you get rather than only how hard it is.

First person or third

👁️ Grace defaults to first
Her half is built to feel cornered. First person takes away your peripheral vision, which is the point of her sections rather than a limitation of them.
🎥 Leon defaults to third
He is trained and aware of his surroundings, and the camera says so. His half plays like the modern remakes.
🔄 You can switch any time
Either character, either camera, mid-game. Capcom built both, and neither is the 'true' one.
🤮 The practical reason
The third-person mode exists in large part for players who could not handle RE7's first person. If that is you, it is not a lesser way to play.

Which difficulty

  • Casual — for the story and the place, without the pressure.
  • Standard (Modern) — plays like the RE2 and RE4 remakes: saves and resources are generous.
  • Standard (Classic) — the old rules. From here up, Grace needs an Ink Ribbon to save at a typewriter, which turns saving into a resource decision.
  • Insanity — enemies are stronger and more aggressive, and the game changes in ways the lower settings simply do not have.
  • The Ink Ribbon line is the one that changes the game rather than the numbers: pick above or below it deliberately.

What you are walking into

  1. Twenty-eight years after the missile

    Raccoon City was destroyed at the end of Resident Evil 3. Requiem is set about three decades later, in what is left of it.

  2. Grace Ashcroft

    An FBI technical analyst, and the daughter of Alyssa Ashcroft — a journalist who survived Raccoon City and died mysteriously eight years before the game.

  3. The Wrenwood Hotel

    Grace is sent to investigate a series of strange bodies. That thread is what pulls her toward the ruins.

  4. Leon

    The veteran of RE2, RE4 and RE6 joins the same case from the other end, and the two halves converge.

Cross-checked

Cross-checked on 7 September 2026 against the weapon and difficulty guides of GameSpot and Game8, VGC's difficulty breakdown and GamingBolt's weapon list. Sources give roughly a 12-hour campaign; that is a reported figure, not a measured one, and this page does not print it as fact. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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