Requiem is two games sharing a story. Grace's half is about not being caught; Leon's is about handling what catches you. Playing both the same way is the quickest route to running out of everything.
Grace: do not fight everything
- Her knives — the Makeshift and the Hunting Knife — have severely limited durability and cannot be repaired. They are escapes, not weapons.
- First person hides what is behind you. Turn before you commit to a corridor, not after.
- From Standard (Classic) upward, a save costs an Ink Ribbon. Save at decisions, not at doors.
- Her firearms are for making space, not for winning a room. Running is a valid answer and often the correct one.
Leon: the hatchet changes everything
- The Hatchet is unbreakable, uses no ammo, and parries incoming melee — it is a defensive tool first.
- A parry into a counter is far cheaper than the bullets that would have solved the same problem.
- His half plays like the modern remakes: aim for the shot that creates the follow-up, not the kill.
- Third person gives you the peripheral vision Grace does not have. Use it to track what is flanking you.
Resources
Loot everything, early
This is survival horror: what you skip in the first hours is what you do not have in the last.
Buy at the Supply Boxes
Several of Leon's guns — the Silencer 9, the 990-TAC and the Stiri REVO3 A1 — come from Supply Boxes rather than from the floor, so carrying cash matters.
Do not hoard the good ammo
The classic mistake in every Resident Evil: finishing with a full magnum reserve and dying to an ordinary enemy two rooms earlier.
Seven weapons are post-clear
Freya's Needle, Koktesu, Matilda IMP, Ghost Grudge, Redemption, Clatter Carbine and the RPG-7 all unlock from the Special Content menu after you finish. They are a reason to replay, not something you missed.