👥 You play three people
Zoe and Richard have chapters of their own — Part 2 and 3 for Zoe, Part 5 for Richard — and each shows a different side of the same disaster. The shift comes early; the reviews keep their identities back.
🏢 CEG
The organisation on the picket signs in the first square. Simon is heavily involved with CEG, the corporate entity with direct involvement in the island and its people, and the game is a playable cross-section of a company's reputation management — greenwashing, restructuring memos, damage control.
🏥 Zoe's nightmare
Her chapters relive the aftermath as a nurse and first responder trying to save one patient. The first half reads as the early months of the pandemic — NHS staff brutalised, minimal resources — with Dr. Glenn snarling orders through a speaker in the operating theatre.
🏙️ Richard's office
Richard can never quite reach the tenth floor of a certain office, pillaging himself over and over in a quest for redemption; the trophy Find Yourself is making it back there. VGC: Part 5's repeating visual is darkly hilarious and brilliantly clever.
🗂️ The chapter names are a map
The chapter list reads as the story's shape: Cold Open, Escape, A Connection, Searching for Zoe, Zoe Rounds, Journey to Medical, Zoe The Patient, Many Into One, Begin Again, Missing Parts, Inside CEG HQ, Richard: Getting Inside, Richard: Another Attempt, Fix This, Trying Again, Eraser, Returning.