What it does
Two kinds of channel
How a signal is stored
Listen for the static
A hiss means something new is on the dial. Each story channel becomes available at a set point — some the moment a chapter starts, some after an event, such as taking the items from locker 17.
Tune to the channel
Turn the dial to the number given, roughly — the numbers are written as 50~, 63~ — and press X when the tracking dot sits inside the box to store it.
For radio-tied signals, align the picture
Some channels only appear when you interact with a radio on a table. Steady the tilt with the right stick until the colours stop moving, then move the colours into their boxes with the D-pad.
Progress carries
Signals already seen count on later playthroughs, though the game does not show which you have.
The 18 signals by part
| # | Part · chapter | Channel | Where |
|---|---|---|---|
| 1 | 1 · Ch. 2 Escape | 50~ | The hotel room in A Different Place |
| 2 | 1 · Ch. 2 Escape | 60~ | The hotel room (one walkthrough page and EliteGuias say 62~) |
| 3 | 1 · Ch. 3 A Connection | 45~ | As the chapter starts |
| 4 | 1 · Ch. 4 Searching for Zoe | 17~ | Approaching the Town Square |
| 5 | 1 · Ch. 4 Searching for Zoe | 30 | The radio in the Pharmacy back room |
| 6 | 2 · Ch. 6 Journey to Medical | 63~ | Stepping out of the Clinic |
| 7 | 2 · Ch. 6 Journey to Medical | 25~ | The radio on the second floor of the apartment south of the Medical Centre |
| 8 | 3 · Ch. 8 Many Into One | 28~ | The radio past the crack, as Simon |
| 9 | 4 · Ch. 9 Begin Again | 61~ | The radio in the Clara Woods store |
| 10 | 4 · Ch. 10 Missing Parts | 62~ | After touching the pipe structure at the Strange Gate |
| 11 | 4 · Ch. 10 Missing Parts | 67~ | Inside the building left of CEG Staff Parking |
| 12 | 4 · Ch. 10 Missing Parts | 59~ | The radio left of the TV in 5 South Brae |
| 13 | 4 · Ch. 10 Missing Parts | 59~ | Right after emptying locker 17 |
| 14 | 4 · Ch. 10 Missing Parts | 29~ | Leaving 5 Upper Brae after the tapes |
| 15 | 4 · Ch. 10 Missing Parts | 65~ | Holding all three Mechanical Parts |
| 16 | 6 · Ch. 14 Fix This | 42~ | The radio by the Reference Sheet in the pillar room |
| 17 | 6 · Ch. 14 Fix This | 42~ | The radio in the pipe, in the room left of the ladder after the pillar puzzle |
| 18 | 6 · Ch. 15 Trying Again | 55~ | The radio by the bed past the JOE door |