What it does
Two kinds of channel
How a signal is stored
Listen for the static
A hiss means something new is on the dial. Each story channel becomes available at a set point: some the moment a chapter starts, some after an event, such as taking the items from locker 17.
Tune to the channel
Turn the dial to the number given, roughly (the numbers are written as 50~, 63~), and press X when the tracking dot sits inside the box to store it.
For radio-tied signals, align the picture
Some channels only appear when you interact with a radio on a table. Steady the tilt with the right stick until the colours stop moving, then move the colours into their boxes with the D-pad.
Progress carries
Signals already seen count on later playthroughs, though the game does not show which you have.
The 18 signals by part
| # | Part · chapter | Channel | Where |
|---|---|---|---|
| 1 | 1 · Ch. 2 Escape | 50~ | The hotel room in A Different Place |
| 2 | 1 · Ch. 2 Escape | 60~ | The hotel room (one walkthrough page and EliteGuias say 62~) |
| 3 | 1 · Ch. 3 A Connection | 45~ | As the chapter starts |
| 4 | 1 · Ch. 4 Searching for Zoe | 17~ | Approaching the Town Square |
| 5 | 1 · Ch. 4 Searching for Zoe | 30 | The radio in the Pharmacy back room |
| 6 | 2 · Ch. 6 Journey to Medical | 63~ | Stepping out of the Clinic |
| 7 | 2 · Ch. 6 Journey to Medical | 25~ | The radio on the second floor of the apartment south of the Medical Centre |
| 8 | 3 · Ch. 8 Many Into One | 28~ | The radio past the crack, as Simon |
| 9 | 4 · Ch. 9 Begin Again | 61~ | The radio in the Clara Woods store |
| 10 | 4 · Ch. 10 Missing Parts | 62~ | After touching the pipe structure at the Strange Gate |
| 11 | 4 · Ch. 10 Missing Parts | 67~ | Inside the building left of CEG Staff Parking |
| 12 | 4 · Ch. 10 Missing Parts | 59~ | The radio left of the TV in 5 South Brae |
| 13 | 4 · Ch. 10 Missing Parts | 59~ | Right after emptying locker 17 |
| 14 | 4 · Ch. 10 Missing Parts | 29~ | Leaving 5 Upper Brae after the tapes |
| 15 | 4 · Ch. 10 Missing Parts | 65~ | Holding all three Mechanical Parts |
| 16 | 6 · Ch. 14 Fix This | 42~ | The radio by the Reference Sheet in the pillar room |
| 17 | 6 · Ch. 14 Fix This | 42~ | The radio in the pipe, in the room left of the ladder after the pillar puzzle |
| 18 | 6 · Ch. 15 Trying Again | 55~ | The radio by the bed past the JOE door |