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REFERENCE

The Platinum Roadmap and the 17 Missables

Difficulty
4/10; nothing above Story and Hinted is needed (PowerPyx).
Time
15 to 25 hours.
Playthroughs
Two full and three partial, with manual saves for the endings.
Hardest
Fleeting Visit — under four hours, which PowerPyx calls very lenient.
Online, glitched, DLC
None, none, none.

The route

  1. Step 1 — Abandoned, every collectible, no manual saves (about 8 hours)

    Follow the collectible walkthrough, kill everything, and skip manual saves after the prompted one for Reject The Help; Story mode's healing makes dying hard, and the autosaves cover the objectives. If you are not saving, leave Long-Range Masonry, Pinpoint Inaccuracy and Pull! for the next run (PowerPyx).

  2. Step 2 — New Game+: Justice, every document again, Dog and Sci-fi set up, under four hours (about 3 hours)

    Kill as few as possible, recollect every Clue and Document, place the coins and read the books on the way, and skip cutscenes — the timer runs through them (PowerPyx).

  3. Step 3 — Reload for Dog, Sci-fi and Forever (about 2 hours)

    From the saves at the CEG Tower gate and the SWDP crank, as the How Endings Work page lays out (PowerPyx).

  4. Step 4, optional — the speedrun and the no-save run together (about 2 hours)

    If either was skipped: objectives only, kill what is in the way, and it is done in under two hours (PowerPyx).

The 17 missable trophies

TrophyGradeWhy you can miss it
For St. AmeliaGoldThe Justice ending: fixed by the run's Discoveries and Kills, with no chapter select to change it after.
Here To StayGoldThe Forever ending: the same, and the narrowest window.
Just Making Things WorseGoldThe Abandoned ending: the same.
Let's Talk This OutSilverNew Game+ only; three coins placed in order across the run.
Sci-fi-lent HillSilverNew Game+ only; three books, the card, the keypad.
Fleeting VisitSilverOne run under four hours.
Cold CallingSilverNumbers only connect in their own chapter, as their own character.
ObservationSilverHalf the documents; areas close behind you, though progress carries between runs.
Thorough InspectionGoldAll 85 documents; the same.
Blur Your EyesSilver15 postcards, Simon only; kept between runs.
Sweeping SignalsSilver18 video channels; kept between runs.
Future HardwareBronzeThe Pistol-3000: New Game+ after the Sci-fi ending.
Here's Simon!BronzeThe Axe: New Game+ only.
Creative ProcessBronzeSeven weapon kills in a single run.
Reject The HelpGoldOne manual save in the whole run.
ResourcefulBronzeSeven containers, seven keys, and the areas close.
Save It For The PatientsSilverNo healing items in Chapters 5 and 7.

Counted across playthroughs

  • Every collectible trophy — Cold Calling, Observation, Thorough Inspection, Blur Your Eyes, Sweeping Signals, Resourceful — keeps its progress between runs, though only the postcards are shown as already collected (PowerPyx).
  • Missing The Point Entirely: fewer than 30 Widows exist in one run, so the count finishes in New Game+ (PowerPyx).
  • Static Distractions and Lured Off Track: ten radio and twenty bottle distractions over all playthroughs (PowerPyx).
  • From Scratch: twenty crafted items in total; PowerPyx does not say whether the total spans runs, so treat it as one run to be safe.

Story trophies by chapter

TrophyPart · chapterMoment
Welcome To St. Amelia1 · Ch. 2 EscapeLeaving the Otherworld for the first time
Resignation1 · Ch. 4 Searching for ZoeThe scales in the Clinic
A Long Night Ahead2 · Ch. 5 Zoe RoundsEntering the Medical Centre as Zoe
The Patient3 · Ch. 7 Zoe The PatientThe last Surgery puzzle
Many Into One3 · Ch. 8 Many Into OneThe blood-type wheel
Key To The Castle4 · Ch. 10 Missing PartsThe Strange Gate
Find Yourself5 · Ch. 13 Richard: Another AttemptThe CEO Access Card
Can't Change Things6 · Ch. 15 Trying AgainThe clamp release
Eraser6 · Ch. 16 EraserThe final boss
Reliving A NightmareNew Game+The credits of a second run

Setups worth a save

🍾 Pull!
Straight after taking the pistol: the bottle past the gate beside the Pharmacy, a save inside the Pharmacy, then throw straight up, step forward under it and shoot before it lands (PowerPyx).
🧱 Long-Range Masonry
Clara Woods, Chapter 10, right after Richard's call: the brick near the booth, the corpse enemy on the ground, a save at the booth. Stand level with the tiles past the shopping carts by Atlas Computers, aim at the awning light, throw, reload, adjust (PowerPyx).
🧨 Pinpoint Inaccuracy
With the Flare Gun and the South Brae key in hand, save at the phone in the Locker building, then shoot the body hanging from the light above the playground from beside the climbing frame; if it dies without the trophy, reload and try again (PowerPyx).
☎️ Reject The Help
Make the one prompted save at the start, then never call 100 again. Autosaves fire at objectives; the risk is only while exploring town areas, and Story's healing keeps you alive (PowerPyx).
💊 Save It For The Patients
No healing items in Chapter 5 or Chapter 7. On a first run Chapter 5 has no melee weapon, so avoid rather than fight; the Medical Centre has a plank in Chapter 7. In New Game+ the Axe makes both chapters easy (PowerPyx).

Cross-checked

Cross-checked on 22 September 2026 against PowerPyx's Trophy Guide and Roadmap (the four steps, the seventeen MISSABLE tags, the grades, the cumulative rules and every setup), its Trophy List page for the 1/5/9/22 split, and its All Endings Guide for the saves in step 3; the two PowerPyx pages agree on all 37 names and requirements. No other source publishes a roadmap, so nothing here is cross-checked against a second guide. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.
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