Some content in Silent Hill: Townfall is only available for a limited window. This page collects every item flagged as missable across the trackers, so you can check it before passing a point of no return.
Trophies
17 missable in this tracker
| Item | Where | Notes |
|---|---|---|
| For St. Amelia | Gold · missable | Reach the “Justice” ending. Significantly more Discoveries than Kills (PowerPyx); GameRant: at least 20 more, under 60 kills. |
| Here To Stay | Gold · missable | Reach the “Forever” ending. Slightly more Discoveries than Kills (PowerPyx); GameRant: about 5 more, under 60 kills. |
| Just Making Things Worse | Gold · missable | Reach the “Abandoned” ending. More Kills than Discoveries. Kill everything on the all-collectibles run and this is the one you get (PowerPyx). |
| Let's Talk This Out | Silver · missable | Reached the “Dog” ending. New Game+ only: three coins into three dog banks (PowerPyx). |
| Sci-fi-lent Hill | Silver · missable | Reached the “Sci-fi” ending. New Game+ only: three books, the hotel button door for the Strange Access Card, then the keypad at the end of Chapter 15 (PowerPyx). |
| Fleeting Visit | Silver · missable | Finish the game in under 4 hours. PowerPyx's hardest, and lenient: under 2 hours on objectives only, under 3 collecting every document. The timer only stops in the pause menu; turn on Game Options, then Show Time Played. |
| Cold Calling | Silver · missable | Call all the phone numbers found in St. Amelia. 13 numbers; wait through each call and the hang-up for it to register (PowerPyx). |
| Observation | Silver · missable | Collect 50% of all documents. Progress carries between playthroughs (PowerPyx). |
| Thorough Inspection | Gold · missable | Collect all of the documents. All 85 Clues and Documents; tracked across playthroughs, but with no in-game list of what you already have (PowerPyx). |
| Blur Your Eyes | Silver · missable | Collect all of the strange postcards. 15, Simon only. Already in your inventory on a new playthrough (PowerPyx). |
| Sweeping Signals | Silver · missable | Tune into all signals on the CRTV. The 18 video channels, not the enemy-tracking ones; carries between playthroughs (PowerPyx). |
| Future Hardware | Bronze · missable | Obtain the Pistol-3000. NG+ after the Sci-fi ending: the Axe's storage area for Simon, the Boardroom table for Richard (PowerPyx). |
| Here's Simon! | Bronze · missable | Obtain the Axe. NG+ after any ending: the storage area past the For Sale houses as Simon, or beside the shed before Mr. Stewart's house as Zoe (PowerPyx). |
| Creative Process | Bronze · missable | Kill at least one enemy with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in a single playthrough. Excludes the NG+ weapons. Shotgun kills come as Richard; bottle and brick kills on the Clara Woods corpse enemies (PowerPyx). |
| Reject The Help | Gold · missable | After meeting Richard, do not use a phone to save the game. Never call 100 again after the one prompted save; autosaves still happen and cover the objectives, not exploration (PowerPyx). |
| Resourceful | Bronze · missable | Unlock all resource containers. All 7, each with its own Lockbox Key (PowerPyx). |
| Save It For The Patients | Silver · missable | During the missions “Rounds” and “The Patient”, don't use any healing items. Chapters 5 and 7 as Zoe. Far easier in NG+ with the Axe (PowerPyx). |