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DON'T MISS

Missable Content

Some content in Silent Hill: Townfall is only available for a limited window. This page collects every item flagged as missable across the trackers, so you can check it before passing a point of no return.

Everything here can be permanently lost. Check this page before you pass a point of no return — 17 items flagged across this guide.

Trophies

17 missable in this tracker

ItemWhereNotes
For St. AmeliaGold · missableReach the “Justice” ending. Significantly more Discoveries than Kills (PowerPyx); GameRant: at least 20 more, under 60 kills.
Here To StayGold · missableReach the “Forever” ending. Slightly more Discoveries than Kills (PowerPyx); GameRant: about 5 more, under 60 kills.
Just Making Things WorseGold · missableReach the “Abandoned” ending. More Kills than Discoveries. Kill everything on the all-collectibles run and this is the one you get.
Let's Talk This OutSilver · missableReached the “Dog” ending. New Game+ only: three coins into three dog banks.
Sci-fi-lent HillSilver · missableReached the “Sci-fi” ending. New Game+ only: three books, the hotel button door for the Strange Access Card, then the keypad at the end of Chapter 15.
Fleeting VisitSilver · missableFinish the game in under 4 hours. The hardest of the set, and lenient: under 2 hours on objectives only, under 3 collecting every document. The timer only stops in the pause menu; turn on Game Options, then Show Time Played.
Cold CallingSilver · missableCall all the phone numbers found in St. Amelia. 13 numbers; wait through each call and the hang-up for it to register.
ObservationSilver · missableCollect 50% of all documents. Progress carries between playthroughs.
Thorough InspectionGold · missableCollect all of the documents. All 85 Clues and Documents; tracked across playthroughs, but with no in-game list of what you already have.
Blur Your EyesSilver · missableCollect all of the strange postcards. 15, Simon only. Already in your inventory on a new playthrough.
Sweeping SignalsSilver · missableTune into all signals on the CRTV. The 18 video channels, not the enemy-tracking ones; carries between playthroughs.
Future HardwareBronze · missableObtain the Pistol-3000. NG+ after the Sci-fi ending: the Axe's storage area for Simon, the Boardroom table for Richard.
Here's Simon!Bronze · missableObtain the Axe. NG+ after any ending: the storage area past the For Sale houses as Simon, or beside the shed before Mr. Stewart's house as Zoe.
Creative ProcessBronze · missableKill at least one enemy with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in a single playthrough. Excludes the NG+ weapons. Shotgun kills come as Richard; bottle and brick kills on the Clara Woods corpse enemies.
Reject The HelpGold · missableAfter meeting Richard, do not use a phone to save the game. Never call 100 again after the one prompted save; autosaves still happen and cover the objectives, not exploration.
ResourcefulBronze · missableUnlock all resource containers. All 7, each with its own Lockbox Key.
Save It For The PatientsSilver · missableDuring the missions “Rounds” and “The Patient”, don't use any healing items. Chapters 5 and 7 as Zoe. Far easier in NG+ with the Axe.
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