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REFERENCE

Evade, Distract, or Fight: What Works, According to the Reviews

The three answers to a creature

AnswerHowWhat it costs
SneakCrouch, peek round corners, use closets, wardrobes, sheds and doorways. Enemies march their patrols, notice a closed door and lose a fast runner. Sixty seconds hidden is Isolating Experience.Time — and the unkillable stalker pulls you out of a cupboard if it saw you go in.
DistractThrow a bottle or brick where you are not, switch on a radio, or set off a car alarm by hitting a car. A direct hit stuns.A throwable, and the creature walks back to its post afterwards.
FightBlock, then swing. Pistol, shotgun and flare gun later; every shot brings the neighbours.Weapon wear — a couple of kills per plank — scarce ammunition, and a Kill on the ending tally.

The weapons, in the sources' words

WeaponWhoWhat the sources say
PlankSimon; Zoe in Chapter 7Falls apart quickly. Swing and block; it and the pipe can kill anything.
PipeSimonFalls apart a little more slowly. From the blocked door in the Alternate Medical Centre.
PistolSimon, RichardSix rounds loaded one by one; a reload you could boil an egg by; wakes every creature in a wide radius; enemies move erratically, so shots need precision. Ammunition extremely rare in the first half.
ShotgunRichard, then SimonA meaty shotgun before Richard has even met an enemy; ammunition showered on you; a deliciously subversive power flip.
Flare GunSimonLights enemies up or draws them to where it lands; straight for a moment, then it veers. Stuns the large unkillable enemy in the final section.
BottleEveryoneDistract, or stun with a direct hit; the only throwable that counts for Lured Off Track.
BrickEveryoneDistract, stun, a car alarm, or the 15-metre headshot for Long-Range Masonry.
AxeNew Game+: Simon and ZoeOne-hit kills and a guard, which makes Save It For The Patients easy; it speeds the second run up without removing the tension.
Pistol-3000New Game+ after the Sci-fi endingHurts the final boss fast enough to ignore the crowd.

What the reviews say works

🥊 Combat, better than expected
Creative Bloq: the best combat the series has had in recent memory, the guns with the right kick and recoil. PlayStation Universe: snappy and easy to work out. GamingTrend: crisp and responsive. VGC: firearms that pack more punch than usual.
😱 Stealth that builds real fear
GamesRadar+ clung to the peek mechanic like a life raft. TheSixthAxis calls it perhaps the scariest Silent Hill. IGN: sound-sensitive beasts and sustained tension.
🚪 Doors and speed
Lock a door behind you and the chaser gives up; move fast and enemies lose you. The score's soft thunderclap tells you when to run.
💊 Healing to spare
On Story, an abundance of healing items and a revive from the IV bag; GamesRadar+ suspects the copious healing exists to soften the harshest sections.

What does not

🪨 The Weight sections
VGC: it seems to know roughly where you are, waits outside your locker and kills you again the instant the IV bag revives you. GamesRadar+: it patrols endlessly outside whatever room you are in. Rock Paper Shotgun spent the best part of an hour in a cupboard. Creative Bloq: it feels like cheating. GamingTrend: too long. Steam Deck HQ: unnaturally aware. Since launch Screen Burn has said a balancing patch for these sections is on its way; it has not said when or what changes, so this guide describes them as they shipped.
🤖 Patrols on parade
Rock Paper Shotgun: enemies march up and down as if on parade, and the stealth turns robotic. GamingTrend: the AI is a tad too sensitive to small movements.
😐 Too easy once learned
Push Square: block, swing, done — the stakes vanish and you stop needing stealth at all. PlayStation Universe: a bit too cut-and-dry.
🧟 Few enemy types
Creative Bloq counts about four. Push Square fewer than a handful. VGC and GamesRadar+ list limited variety as a con.
🗺️ The map does not pause
VGC wanted to read it from inside a locker; standing in the open to plan while the Weight is near felt cheap.

Every kill moves the ending

⚠️
Three of the five endings are decided by Discoveries against Kills and nothing else; around twenty kills are forced on you, and the rest are your choice. Decide what you want before you start swinging.

The combat and stealth trophies

  • Creative Process (bronze, missable): a kill with each of Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in one run — the New Game+ weapons do not count.
  • Missing The Point Entirely (bronze): 30 Widows, Richard's enemies in CEG Tower. Whether one run holds 30 is disputed (PowerPyx and EliteGuias: fewer; GameRant and KosGames: just over 30; a reader: 36 on Normal), and the count carries into New Game+.
  • Pull! (bronze): a bottle thrown straight up and shot with the pistol. The spot: the bottle past the gate beside the Pharmacy — save inside, throw, step forward under it, shoot.
  • Long-Range Masonry (bronze): a brick to the head from over 15 metres, on the corpse enemy near the Clara Woods phone booth after Richard's call — save at the booth and retry.
  • Pinpoint Inaccuracy (bronze): a flare-gun headshot from over 10 metres, on the body hanging above the playground outside the CEG Locker building.
  • Isolating Experience (bronze): sixty seconds in one hiding spot.
  • Static Distractions (bronze): ten radio distractions, across playthroughs. Lured Off Track (bronze): twenty bottle distractions (the trophy text names bottles; KosGames says bricks count too). Alarmingly Effective (bronze): one car alarm — cars, not vans.

Cross-checked

Cross-checked on 22 September 2026 and re-checked on 2 October 2026 against the guides of PowerPyx, GameRant, KosGames and EliteGuias, the launch reviews at Eurogamer, Rock Paper Shotgun, GamesRadar+, IGN, PC Gamer, Push Square, PlayStation Universe, GamingTrend, TheSixthAxis, VGC, Creative Bloq and Steam Deck HQ, and Screen Burn's statement on The Weight as VGC and PlayStation Universe reported it. Whether there is a dodge, and whether weapons can be repaired, is still not described anywhere. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.
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