- Buy first
- The Compass, from Shakra in the Marrow, for 70 rosaries — without it the map does not show where you are.
- Dying
- Your rosaries stay as a cocoon where you fell; reach it before dying again or they are gone.
- Healing
- Bind: hold the button, spend most of the spool, regain three masks.
- Route that works
- Moss Grotto → Bone Bottom → the Marrow (Compass, Straight Pin) → Deep Docks for Swift Step → Far Fields for the cloak.
Three things the game will not tell you
The order that works
Moss Grotto to Bone Bottom
The Moss Mother, then the town: Pebb’s shop, the wishwall, the bench. Silkspear is at the Moss Grotto statue — your first silk skill, and a ranged one.
The Marrow, and the Bell Beast
Shakra for the Compass, Grindle in the jail for the Straight Pin, the Shard Pendant in the lava room. The Bell Beast gives the first Silk Heart and the two free Bellways; nothing before it is worth grinding.
Deep Docks for Swift Step
The dash is at an altar in the northernmost part of the docks. Lace waits in the same area; she is the first fight that punishes attacking while she is attacking.
Far Fields for the cloak
The Seamstress wants 25 spine cores from Hokers; the Drifter’s Cloak is the glide and the way onward. The Fourth Chorus is the region’s bell.
Shellwood for Cling Grip, Bellhart for Needolin
Sister Splinter guards the wall jump; Widow guards the bell and the needolin. From there Greymoor, Blasted Steps, the Last Judge and the Citadel.
What Patch 1 changed, and why it matters to a new file
- Moorwing and Sister Splinter were made slightly easier on 11 September 2025, a week after launch; Sandcarvers hit for less. If a guide written in launch week calls them walls, that is why.
- Some prices went down and some rosary rewards went up in the same patch. The costs in this guide are post-patch.
- Team Cherry said afterwards that no further difficulty tweaks were planned, and Patches 2 to 5 were fixes, translations and quality of life. What you play today is the tuned game.