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REFERENCE

Maps, Benches, Bellways and Ventricas

Getting around

Maps
Shakra sells fourteen area maps; the rest are found in the areas themselves. Game Rant and Vandal count 28 pieces in all and Game8 27, and Cartographer wants one of each. No map, no markers, no bench icons — buy hers before exploring an area, not after.
Bellways
Twelve stations rung open by the Bell Beast’s network. The first two are free; the rest cost 40 to 80 rosaries the first time. Connected is all twelve.
Ventricas
Seven inside the Citadel, 80 rosaries each except the Terminus. Transported is all seven.
The Flea Caravan
Not fast travel but nearly: it moves with your flea count and carries you between its stops.
Beastling Call
Act 3, from the Bell Eater: warp to the last Bellway you used, from anywhere.

The areas, as the map counts them

  • Act 1: Bone Bottom (with Moss Grotto), the Marrow, Deep Docks, Far Fields, Hunter’s March, Greymoor, Wormways, Bellhart, Shellwood, Blasted Steps, Weavenest Atla, Sinner’s Road.
  • The Citadel: Grand Gate, Choral Chambers, Underworks, Cogwork Core, Whispering Vaults, Whiteward, Memorium, High Halls, Putrified Ducts, the Cradle; around it, Bilewater, the Slab and Mount Fay. Wisp Thicket comes with the Greymoor map.
  • Later: Sands of Karak, Lost Verdania, the Abyss.

Still to verify

Cross-checked on 17 September 2026 and re-checked on 26 September 2026 against the Hollow Knight Wiki, Game Rant, Game8 and Vandal. Cross-checked against official Team Cherry announcements and verified community databases. Still to confirm in-game.
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