The pieces
Rules that hold in every fight
- Two-hit rule: enemies in act 2 and beyond deal two masks a hit. Health is a smaller buffer than the mask count suggests; the spool is the real one.
- Pogo everything that can be pogoed. The diagonal makes it a dodge and an attack in one, and half the platforming is pogo chains over thorns.
- Bind when the boss is far, not when you are low. A boss that closes distance while you hold the button costs you the spool and the masks.
- Silk skills are burst, not rotation. Bank the spool for one big hit at a stagger, or for the heal, never both.
- A red tool is a boss opener. Straight Pins, Tacks and Cogfly do their work in the first ten seconds, when the pattern is still unknown.