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REFERENCE

The Eight Ancestral Arts and Where They Are

Ancestral arts

AbilityWhereWhat it opens
Swift StepDeep Docks, the altar in the northernmost partDash and sprint; gaps, and half of Deep Docks
Drifter’s CloakFar Fields, the Seamstress, for 25 spine coresGliding; the wind rooms and the eastern regions
Cling GripShellwood, after Sister SplinterWall jumps; Bellhart and most of the map’s secrets
NeedolinWidow’s lair, BellhartPlays the Weaver doors open and calms some creatures
Needle StrikeBlasted Steps, from the PinstressThe charged needle
ClawlineUnderworks, an altarThe grapple to needle targets; the Citadel opens
Faydown CloakMount Fay, an altarThe double jump; a dozen mask shards and spools
Silk SoarThe bottom of the Abyss, act 3The super jump; the last shards and the way back up

Silk skills, for completeness

  • Silkspear: the Moss Grotto statue. Thread Storm: the Greymoor statue. Cross Stitch: the Phantom in the Mist.
  • Sharpdart, Rune Rage (First Sinner, the Slab) and Pale Nails come later; Woven is all six bound.
  • Sylphsong is the ability from binding Eva, and it counts under abilities for completion, which is why the wiki lists seven there and this page eight arts.

Still to verify

Cross-checked on 17 September 2026 against the Silksong Wiki, GamesRadar’s ability roundup and the Hollow Knight Wiki. What is still unverified is the only thing reading cannot settle — nobody here has played it.
← Back to Hollow Knight: Silksong Guide

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