The system
Eight to keep
- Compass: until you know the map by heart, which is never.
- Shard Pendant: more shell shards, which is more red ammunition.
- Magnetite Brooch: rosaries come to you. The 120 it costs at Pebb (220 from Grindle in act 3) pays back in an hour.
- Straight Pin: the first red tool and still a good boss opener.
- Druid’s Eye: the Berry Picking reward that gives silk when hit; it turns mistakes into a spool.
- Warding Bell / Magma Bell: a block on a cooldown for the fights you are learning.
- Multibinder: a slower Bind that heals more, from Bellhart’s upgraded store. Expensive and worth it.
- Silkspeed Anklets: the sprint gets faster; act 3 backtracking gets shorter.