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Kenway's Fleet

Every ship you board instead of sinking can join Kenway's Fleet — a management mini-game that earns real and in-game money and unlocks exclusive rewards. It runs in the background, quietly funding your piracy.

How the fleet works

  1. Capture, don't sink

    Board and take a ship to add it to your fleet instead of destroying it.

  2. Send trade routes

    Dispatch ships from the planning table below the Jackdaw's deck to timed missions for gold.

  3. Clear pirate hunters

    Some routes are contested — send enough combined strength to win the fight.

  4. Unlock rewards

    Certain routes unlock the Rhona Dunn and other exclusive equipment you can't get otherwise.

Tips

  • Upgrade captured ships to raise their combat strength before hard routes.
  • Routes complete in real time — set them when you stop playing so they finish by your next session.
  • Keep a mix of strong and cheap ships so you always have something to send.
  • Prioritise routes that reward exclusive gear over pure gold once you're wealthy.

Rewards worth chasing

Beyond gold, certain Fleet routes are the only source of some exclusive gear (like the Rhona Dunn schematic) and rare materials. Once you're wealthy, prioritise those reward routes over pure-cash runs, upgrade your captured ships so they survive contested routes, and keep the whole fleet dispatched whenever you log off.

Resynced rebuilt this from scratch

The turn-based mini-game is gone, and so is the companion app. If you played the 2013 version, forget how the Fleet worked: it is now a hands-off dispatch system built into the game itself. You reach it at the planning table, in the room just below the Jackdaw’s main deck, once you have finished This Old Cove in Sequence 4 — the same mission that opens the Harbourmaster.

Each hull does one job

Ship type is not a strength rating here. It decides which missions that ship can be sent on at all, so a fleet of one type is a fleet that cannot do half the work.
ShipMissionWhat it is for
SchoonerTradeThe most Reales
BrigPiracyThe only source of Art Pieces
Man-o-WarPatrolLowers the Risk Level so your other ships stop sinking
FrigateScoutRestocks warehouses — the least profitable route, which is why most fleets skip it
Patrols are not a wasted slot. A Man-o-War lowering Risk in a region is what keeps the Schooners you actually care about from being lost, so the temptation to send everything on Trade is the expensive mistake. Runs pay roughly 1,250 to 4,600 Reales depending on the region’s difficulty, plus the rare Yellowed Map Pieces.
Forts gate the Fleet. The Caribbean fleet map splits into regions, each held by at least one fort, and every fleet mission in a region stays locked until you take its fort. So a Fleet that has run dry is usually a map problem, not a ship problem. Some missions also want specific trade goods — wine, sugar — before they will start.

Still to verify

Cross-checked on 5 September 2026 against VideoGamesChronicle, TheGamer and AllThings.how — which agree that Resynced replaced the mini-game and companion app with the planning table, on the ship-to-mission locks, on the 1,250-4,600 Reales reward range and the wine/sugar goods some routes need, and on forts gating each region's missions. They also answer what this page used to leave blank: the Frigate runs Scout missions. What is still unverified is the only thing reading cannot settle — nobody here has played it.
← Back to AC Black Flag Resynced Guide

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