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Complete Guide · Out Now

The Blood of Dawnwalker Complete Guide

Thirty nights to get your family back, and a clock that only moves when you do.

The timed prologue and what it takes with it, the three vassals and their duels, the side quests, every legendary, manual and Court Activity tracked, and how the endings are set up — from the sources, not from memory.

PC · PlayStation · XboxReviewed Every fact sourced

Action RPGPC · PS5 · XboxRebel Wolves · 3 Sep 2026
3 Sep 2026Release
30 in-game daysThe clock
Ambrus · Bakir · XantheVassals
Timed · missablePrologue

Walkthrough

Collectibles & Trackers

12 · Tracker

Main Quests

Twelve, in walkthrough order: six in the prologue, then two apiece for Ambrus and Bakir, one for Xanthe and one finale. ⚠️ The count is genuinely disputed: PowerPyx has 12 main quests and Game8 23, because Game8 files the Lacra and Crake ally questlines under main quests where PowerPyx files both under side quests, and Game8 files The Bittersweet Toast (Briar Sloughs) and The Ring (Boar's Back) as side quests where PowerPyx has them as the second half of the Ambrus and Bakir chains. The tracker uses the 12. Nothing about the game changed between the two lists, only where each site drew the line, so a tracker of 12 and a walkthrough of 23 can both be right. The prologue is agreed completely: All Good Things, Withering Away, Like Father Like Son, Sacred Covenant, Bad Blood and Smoke and Ashes, in that order. The recommended boss order is Ambrus, then Bakir, then Xanthe, because of their level ranges — level 1+, 20+ and 25+ respectively. The prologue is the one timed stretch: its quests are all timed and missable and disappear after the prologue, and its ten side quests are all missable. After that, everything else stays available permanently. The six prologue main quests are not flagged missable here because they are how you reach the open world — the missable thing inside them is the medicine step in Withering Away, which is flagged.

80 · Tracker

Side Quests

Eighty entries, with every questline expanded into the individual quests it names, in region order. ⚠️ The total depends on the source and on how you count: PowerPyx states no total and prints the chains collapsed (“Crake Questline (10 quests…)”, “Lacra Questline (6 quests, one optional)”, “Anca Questline (5 quests, one optional)”, “Sanzhani Questline (6 quests)”), which reads as 50 lines; expanding them to the named quests gives the 80 below, and folding the two Crake ending quests and the two finale quests back out gives a lower figure again. Game8's table, which breaks everything out and also counts quests PowerPyx files as main, lists 76 (counted on 3 October 2026). ⚠️ Game8 holds two that PowerPyx's list does not — Into the Den (Laslea Glen) and Of Wolves and Men (Rockfalls) — so a completionist working from PowerPyx alone will not see them. Region labels are PowerPyx's; where Game8 files a quest elsewhere the note says so, and that happens often for the companion chains, which cross regions. The prologue's ten all become unavailable after the prologue, while everything else remains available permanently — with the caveat that some objectives within quests are time-sensitive once started and show a blue clock icon in the journal, but as long as you don't start the quests they can still be triggered at any time. ⚠️ PowerPyx closes the prologue's ten when the prologue ends; Vandal closes them earlier, as soon as Sacred Covenant moves the story on, with too few Time Segments (it counts five) to finish them all — and Vandal's ten list Page-Turner where PowerPyx has the Laslea Glen treasure map. Twelve entries are flagged missable: the ten prologue quests, plus A Dubious Gift and A Mother's Plea, which are marked missable by name. Several chains are not missable themselves but carry a missable trophy that must be earned before that companion's ending quest; each note says which.

7 · Tracker

Endings

Seven — and ⚠️ the count is genuinely disputed: PowerPyx says seven, Fextralife seven, Game8 nine, VGC six and Vandal eight. The tracker follows the seven because Game8 is counting differently rather than describing a different game: it names endings after the quests they happen in, splits routes that reach the same trophy, lists accepting Brencis's parley in A Deal with the Devil separately from the betrayal PowerPyx folds it into, and adds one PowerPyx does not mention at all — defeating Brencis during the prologue in Laslea Glen, which Game8 says awards The Folk Hero and Vandal lists as a separate secret ending. Every route Game8 adds is recorded in the notes below under the ending it corresponds to, so nothing is lost by following the smaller number. Requirements only here: how each one is reached, never what happens in it. ⚠️ PowerPyx and Vandal say one run is enough — keep a manual save before the final quest and reload it after each ending — while Game8's game-length page says “unlocking all the endings requires multiple separate playthroughs, adding an extra 40~60 hours”; the 40–60 hour platinum estimate is built on the save-reload method. Lacra's and Crake's side questlines must be finished BEFORE you fight Brencis, because two routes need them. Three of the seven are not reachable from the pre-finale save at all — leaving the valley, the tower loop and running out of days each need their own, earlier. There is no New Game+ yet — the director says one is coming, with no date — and no free roam after an ending and no mission replay: nothing continues after an ending, and the only way back is a save from before the point of no return — so the manual save is the plan. The game has 54 manual slots plus five rotating quicksaves and six rotating autosaves. No item here is flagged missable, because with that save none of them is; the trophies attached to them are flagged on the Trophies tracker.

30 · Tracker

Legendary Equipment

Thirty, grouped by slot: six chestpieces, three trousers, two boots, three bracers, six swords, five amulets and five rings. ⚠️ The count depends on the source: thirty is a count of PowerPyx's list, which states no total, and Game8's legendary page, which it marks as a work in progress, overlaps with it but does not match: it also has thirteen that PowerPyx's list does not — Pieter's Garb (Buried Past), Bakir's Armour (looted from Bakir), the Wolven Bracers (Of Wolves and Men), Mercenary's Greaves and Mercenary's Boots (armourers), The Vrakhir (The Night of Horrors), the Gladius (The Beast of Balaur), Erkas's Sword (The Champions of Old), Slicer's Ring (the sanzhana), the Corrupted Pendant (defeating Xanthe), the Arbiter's Medallion (a cave behind a waterfall south-east of Parlita), and a Corrupted Ring and an Amulet of Crimson Steel from non-quest merchants, vendors and chests. One of them, Bakir's Armour, is also called a Legendary Medium Chestplate on PowerPyx's Lunar Game page, though its list leaves it out. They are named here rather than tracked, so the checklist stays one source's list. Some legendaries also turn up at random from vendors or enemies, so duplicates are possible, but most can only be had once, from one place. Gear of the Gods (bronze) does not need them all: it wants all eight equipment slots filled with legendaries at once, and the shortcut is that the Arbiter's armour from A Bulwark Against Darkness — the Enhanced Armour, Shin Guards, Boots and Bracers — and the Sword of St. Mihai fill five of them, leaving two rings and an amulet.

49 · Tracker

Skill Manuals

Forty-nine, one per manual, split into the two trees that have manuals: 24 Witchcraft and 25 Swordmastery. Vampirism has none — its skills rise with Corruption from drinking blood. No source gives a total, and copies are not limited: manuals also turn up in camp chests and as random loot on enemies, with many more than you need to unlock every upgrade, so each entry is one manual, not one copy. A fiftieth entry, Font of Life, is sometimes listed, but that skill comes from drinking at the Font in Stronger Than Achilles rather than from a manual, so it is not here. ⚠️ Three manuals have no place given by any source — Unnatural Resilience, Life Lock and Pack Mule — and their entries say so. ⚠️ One disagreement: PowerPyx has Charge as an automatic reward from Sacred Covenant, Fextralife from Like Father, Like Son. The vendors: Vera, in the woods between Briar Sloughs and Maragir Wealds, by day; the Matriarch, the elder of the hidden Uriash Village, reached through A Friend Like This and Song of the Mountain; Ursul, after Ambrus's Prisoners: Lucky Crossing and a duel at his camp; Constantin, the boss of the soldier camp in the south-west corner of Rockfalls, if you spare him; Catalin's Tutor, from Bakir's Pillories: Old Hand; and Ocha, after The Heart Wants What It Wants. Three Swordmastery manuals are sold at the general store in the north-west corner of Svartrau City, and both Second Skin manuals at armourers.

41 · Tracker

Court Activities

Forty-one — 14 for Ambrus, 12 for Bakir, 15 for Xanthe; the stated total and the list agree — by the names the game gives them. The three duel quests are on the Main Quests tracker, not here. Every activity is listed as “Unknown Activity” until you find it, and they stay available after their vassal is defeated. ⚠️ The anger threshold differs: PowerPyx says roughly 75% of a vassal's list fills that vassal's anger; Game8 and Fextralife give other thresholds, set out on the three vassal pages. ⚠️ So does the time cost: PowerPyx prices each at 3 time segments, and 4 to open Home Sweet Home; Fextralife prices Ambrus's three Cellars at 1 each, and Vandal gives two of them 3 and Trouble Brewing 1. ⚠️ Where each one is: most are placed on map screenshots rather than in words, so an entry names a place only where a source writes one down, and otherwise says what the activity asks. By vassal, Ambrus's lands are Laslea Glen, Briar Sloughs, Maragir Wealds and St. Tyna's Grove, Bakir's Boar's Back, Rockfalls and West Silts, and Xanthe's Tantari Woods, The Silts and southern St. Tyna's Grove; most of Ambrus's activities are in Briar Sloughs and Maragir Wealds and most of Bakir's in Boar's Back and Rockfalls. Four entries are also on the Side Quests tracker and tick separately there: Under Watchful Eyes (which also counts as The Firebrand), A Mother's Plea, Home Sweet Home and A Dubious Gift. ⚠️ Three things here can close for good: A Mother's Plea is hidden, missable and time-sensitive; A Dubious Gift is lost once you have learned about the crypt under Svartrau Cathedral — starting Night Terrors, or entering the cathedral's treasury or library on your own, is enough — or once you reach maximum Infamy, when the cathedral locks for good; and the Together Forever ending inside Home Sweet Home is lost if you leave the dream before it triggers, because the quest cannot be replayed.

47 · Tracker

Trophies

One platinum, three gold, five silver and thirty-eight bronze, 47 in all. ⚠️ Game8's trophy page also says 47 but prints a breakdown of 1/3/5/39, which adds up to 48; PowerPyx's 1/3/5/38 is internally consistent and is the one used here. Eighteen trophies are marked MISSABLE, and the eighteen flagged below are exactly the ones carrying that marker, counted rather than assumed. Missable is not the same as lost, though: with frequent manual saves you can do everything via save reload and nothing is truly missable — there are 54 manual slots plus five rotating quicksaves and six rotating autosaves, and the advice is a save every in-game day, after the prologue, around the bosses and before the final quest. Zero online trophies, and minimum playthroughs is one if that final save exists. ⚠️ What “missable” means here comes down to two things. There is no New Game+ mode at launch: the director, Konrad Tomaszkiewicz, has said twice that one is coming — "It's coming. But I won't tell you when" on a PlayStation stream (18 September) and "Yes, we are" in an interview (22 September) — and it is not part of the October patch. Until it arrives, a save is the only route back to a missed quest. And there is no free roam after an ending and no mission replay: no play continues after an ending, and the only way back is a save from before the point of no return. The pre-finale save is the safe plan either way. Estimates are 5/10 difficulty and 40–60 hours. The whole roadmap hangs on one decision made before you press start: Uphill Battle wants the game completed on the Duelist preset from start to finish, so begin there and only drop to Story for the cleanup afterwards. There is no New Game+ yet, no free-roam after the story and no mission replay.

Guides & Reference

Guide

Getting Started

What to set before you start, what the prologue takes away when it ends, and the one decision that shapes the whole run: begin on Duelist, because the gold that asks for it wants the game completed on that preset from start to finish.

Guide

Time and Days

Time is a currency, not a clock: it does not tick while you explore, it is spent by quests, dialogue, perks and waiting — and missing day 30 costs a gold trophy and changes the ending, but does not end the game.

Guide

Combat

Two forms on one character: human with steel and hexes while the sun is up, vampire with claws and Vampirism after dark — plus the block you pick in the options, which decides whether Perfect Blocks are even on the table.

Guide

Skills and Builds

Swordmastery, Vampirism and Witchcraft all want the same skill points — and all three Ultimate Perk trophies are marked missable, which makes where the points go a decision rather than a preference.

Guide

Court and Vassals

You do not find the vassal duels — you provoke them. Court Activities in a vassal's own region raise that vassal's anger until the duel quest appears, and the recommended order is Ambrus, Bakir, Xanthe, by level.

Guide

Endings and Choices

How each ending is reached and how to set them all up from a single save — requirements only, never what happens. The two main sources disagree on the count, and on whether one playthrough is enough.

Guide

FAQ

Platforms, length, what the 30 days really cost, what can be lost for good, whether romances conflict, and why there is no second run to fall back on.

Guide

Story

The setting and the premise, from the studio's own material and the encyclopaedic sources — who Coen is, what Brencis is, and why the clock exists. Anything past the premise is marked as a spoiler.

Guide

Missables

Everything you can permanently lose — check before you progress.

About this guide

The Blood of Dawnwalker launched on 3 September 2026 from Rebel Wolves, the studio Witcher 3 veterans founded. Coen is half vampire, stronger at night with his claws and by day with his sword, and he has thirty in-game days to take his family back from Brencis — time that is spent by quests and dialogue rather than ticking away on its own. This guide covers the timed prologue and everything it takes with it when it ends, the three vassals you have to anger and duel, the side quests and Court Activities, and how the endings are set up — without describing a single one. Nobody here has played it; where the sources stop, the pages stop.

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