- The limit
- 30 in-game days and 30 nights to rescue Coen's family before Brencis's coronation.
- The unit
- 16 Time Segments in a full day-and-night cycle, split equally between the two.
- Does it tick?
- No. Time doesn't progress automatically in the background; instead it is spent like a currency.
- Story cost
- "Finishing the story takes 7-10 in-game days".
- Target
- Stay below 15 days through the open world; "Aim to reach the ending by day 22".
- Past day 30
- No game over. The story continues with permanent consequences, and you can keep playing past the 30-day limit.
What spends time
- Completing quests, and the key dialogue lines inside them — those are marked with an hourglass icon, so the game tells you before you pay.
- Learning and upgrading perks. Levelling is not free: skill points cost days.
- Waiting at shrines, which is the deliberate way to fast-forward to night or to day.
- Unlocking significant thresholds and secret locations, and exploring major areas such as the Astral Planes.
- A concrete example: agreeing to practise Latin with Anca during Withering Away costs 2 Time Segments and starts Page-Turner; refusing costs 1 and locks that quest out. The cheaper option is the one that closes a door.