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DON'T MISS

Missable Content

Some content in The Blood of Dawnwalker is only available for a limited window. This page collects every item flagged as missable across the trackers, so you can check it before passing a point of no return.

⚠️
Everything here can be permanently lost. Check this page before you pass a point of no return — 31 items flagged across this guide.

Main Quests

1 missable in this tracker

ItemWhereNotes
Withering AwayPrologue · Laslea Glen⚠️ Holds the prologue's one permanent loss: craft the correct medicine for Esme (your mother) with hot water and three spoonfuls of herbs — boiling and cold water both kill her — and if you don't complete this quest before time runs out, she will die. The quest also offers to practise Latin with Anca: agreeing starts Page-Turner and costs 2 Time Segments, refusing costs 1 and locks Page-Turner out. Page-Turner follows on from this quest and is the first of Anca's romance quests. The quest itself is mandatory — it is the medicine and the Latin choice that can be lost.

Side Quests

12 missable in this tracker

ItemWhereNotes
Live BaitPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue. This is the side quest found during the prologue sequence.
Someone Needs A LessonPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue.
Dead DropPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue.
DisturbedPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue.
Deep DownPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue.
Enter NotPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue.
BlasphemyPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue.
On the RunPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue.
If a Tree Falls in a Forest…Prologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue. Spelt with the trailing ellipsis.
Bandits's Treasure Map: Laslea GlenPrologue · Laslea GlenPrologue side quest. The whole set is missable: all ten become unavailable after the prologue. The only treasure map among them; the other five are in the open world and are not timed. The spelling “Bandits's” is kept as the source list gives it.
A Dubious GiftSvartrau City⚠️ Missable, and marked so by name: the Court Activity list has “Cathedral Ritual – complete Side Quest: A Dubious Gift (MISSABLE)”. It is a task from the Deacon to find Radu, the cathedral's caretaker, and once you have learned about the crypt underneath Svartrau Cathedral you can no longer start it — it affects nothing else in the game. The way in is having started A Monk and a Saint and talked to Albertus, and there is a second way to lose it: at maximum Infamy the cathedral is locked for good. Finding out about the crypt includes starting Night Terrors or going into the cathedral's treasury or library on your own.
A Mother's PleaRockfalls⚠️ Missable and time-sensitive: a hidden, missable and time-sensitive activity tied to the side questlines of Lacra and Osha. It is not found by exploring — the chain is A Friend Like This, then Song of the Mountain, then A Mother's Plea, then The Heart Wants What It Wants, with the elder handing it over and the activity appearing in the court menu.

Trophies

18 missable in this tracker

ItemWhereNotes
In the Nick of TimeGold"Rescue your family before the time runs out." ⚠️ MISSABLE, and the single most missable requirement in the game: the whole story inside the 30-day limit. It does not stop you playing afterwards — the clock only gates this trophy — but there is no way back to it without an earlier save. The suggested pacing: under 15 days by the end of the open-world build-up, the story itself 7–10 in-game days, ending by day 22.
Uphill BattleGold"Complete the entire game by saving the people of Laslea on Duelist Difficulty preset." ⚠️ MISSABLE — it has to be Duelist from start to finish, which is why the advice is to start there rather than raise the difficulty later. Saving the people of Laslea means one of the four normal endings: leaving the valley and the Home Sweet Home loop do not count.
The TurncoatSilver"Betray your allies to strike a deal with Brencis and get your family back." ⚠️ MISSABLE — ending-dependent, so it needs its own reload of the pre-finale save.
The PatricideSilver"Defeat Brencis together with Lacra." ⚠️ MISSABLE — needs Lacra's questline finished through Midnight Reckoning before the finale, so it cannot be fixed by reloading the final save alone if the chain was never done.
The KnyazmakerSilver"Defeat Brencis together with Crake." ⚠️ MISSABLE — same shape as The Patricide: Crake's chain has to be done through Rise at Dawn first.
SelfishBronzeSell fish to a fishmonger. ⚠️ MISSABLE, with the most concrete reason on the whole list: the fishmonger no longer spawns once you reach Infamy Level 9. Do it early.
Master of ArmsBronze"Unlock an Ultimate Perk in the Swordmastery tree." ⚠️ MISSABLE. All three ultimate-perk trophies carry the marker, and the reason given for the related Mastery trophy is skill points: there are only so many, so the three trees compete for them.
Arch WarlockBronze"Unlock an Ultimate Perk in the Witchcraft tree." ⚠️ MISSABLE, for the same skill-point reason as the other two ultimates.
Creature of the NightBronze"Unlock an Ultimate Perk in the Vampirism tree." ⚠️ MISSABLE — all three ultimate perks are marked, not just two, so plan the spend across Swordmastery, Witchcraft and Vampirism before committing points.
Sins of the PastBronze"Accompany Anca on her daring adventure to the Font of Life." ⚠️ MISSABLE — it needs Anca's questline, which starts with Page-Turner, which only exists if you agreed to practise Latin during Withering Away in the prologue.
Misery Loves CompanyBronze"Discard common sense, follow Lacra, and find the mandrake." ⚠️ MISSABLE, and the order is specific: it must be done before her ending-related quest. Refusing to eat the mandrake also locks Lacra's romance out permanently.
The ManumitBronze"Learn all of Crake's secrets." ⚠️ MISSABLE — it should be done before his ending-related quest, and it sits on A Closer Look, an optional entry near the end of Crake's chain.
MasteryBronze"Level up one Swordmastery, Witchcraft, or Vampiric Ability to its full potential." ⚠️ MISSABLE, because it needs sufficient skill points, so spreading points thin across all three trees can leave nothing fully maxed by the end.
The Unquenchable ThirstBronze"Find out the truth about Vicho." ⚠️ MISSABLE — the two-quest Vicho chain in Svartrau City.
The OutcastBronze"Help Ocha find her new destiny." ⚠️ MISSABLE — the quest is The Heart Wants What It Wants, chained behind A Friend Like This, Song of the Mountain and the hidden, time-sensitive A Mother's Plea, so it can be lost several steps upstream.
Together ForeverBronze"Stay with your family." ⚠️ MISSABLE, and "very difficult on Duelist": the Home Sweet Home loop in The Silts tower — PowerPyx says four runs through the level in a row before talking to the family on the fifth, Game8 five loops. It does not count toward the Duelist completion.
The Tsarina's Favourite HumanBronze"Complete every task given by the sanzhani." ⚠️ MISSABLE — five quests of the Sanzhani chain in the Svartrau Outskirts: every one except Letters to Lunka, which is not needed.
SmugglerBronze"Earn 1000 denarii selling silver." ⚠️ MISSABLE, and the reason is a single NPC: PowerPyx says there is only one silver trader, so killing them takes the trophy with them. ⚠️ Vandal's experience differs: with the silver trader dead, general merchants in Tantari and Maragir bought its silver.
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