GUIDE

Attributes & Level-Up

Levelling up grants attribute points to spend on each character's stats, and weapons scale off specific attributes. Pointing your levels at the stats your weapon and role actually use is a quiet but major power multiplier.

The core stats

❀️ Vitality
Raises max HP β€” survivability for characters that take risks or lack sustain.
πŸ’ͺ Might
Boosts physical power; the go-to for melee and weapon-scaling damage dealers.
πŸƒ Agility
Improves speed and turn order so your key characters act sooner.
πŸ€ Luck & Defence
Luck feeds crits and effects; Defence cuts incoming damage for your front-liners.

Allocating points

  • Check what your equipped weapon scales with, then pump that attribute.
  • Don't spread points thin β€” a focused stat line beats a jack-of-all-trades every time.
  • Give risky burst characters some Vitality so a mistimed parry isn't fatal.
  • Re-plan allocation if you switch a character to a weapon that scales differently.

Stat priorities by role

  • Melee damage (Gustave, Maelle): Might first, then Agility to act sooner.
  • Casters and status (Lune, Sciel): the stat their weapon scales with, plus Luck for crits.
  • Front-liners: Vitality and Defence to survive taking the hits.
  • Everyone: enough Vitality that one mistimed parry isn't an instant death.
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