- First hours
- Orientation in the Oldest House and Downtown, then Welcome to Manhattan, Evacuation Procedures and Arish's Briefing at the Field Office in Central.
- Saves
- Autosave only, with a permanent save after each main quest.
- Missable
- One trophy, fixable by reloading; nothing else.
- The Gap
- Hold down on the d-pad: loadouts, Talents, artifacts and the Mural.
The first missions
Orientation
Out of the Oldest House into Downtown. The Artist is the first Resonant, and beating it gives your first combat ability, chosen from two.
Welcome to Manhattan
Restore the checkpoint's power for the Level 1 Keycard. The worker by the first mapping pylon starts Mapping the New New York: each pylon reveals its zone's map.
Evacuation Procedures
Rescue Arish in the Evacuation Zone and come away with the Level 2 Keycard.
Arish's Briefing
At the FBC Field Office in Central. Before leaving, talk to the agent outside the entrance: that unlocks the seven FBC Taskboards and their 42 tasks.
Systems worth understanding early
How saving works
Worth doing as you go
- Save before the karaoke in The Party Won't Stop, in the south-west of the West Incursion Zone: nine right lyrics, or a guest dies and the trophy goes with them.
- Sketchbooks show a question mark when you are close, and dogs wait on rooftops: both are easier to pick up while you are in the zone than to come back for.
- Pope's Research is how you cross the Unknown, and its Resonant Token opens the sixth ability slot.
- Nothing else can be missed: everything is still there in free roam after the credits.