- Protagonist
- Dylan Faden, brother of the first game's Jesse Faden, after years in FBC custody.
- Setting
- Manhattan, with a paranatural crisis spilling out of the Oldest House. Push Square places it seven years after the first game.
- Need Control first?
- No, says Remedy: both games stand on their own and Resonant is meant as an entry point.
- Played by us
- Nothing. This is the premise as the official material states it, and nothing further.
The premise
After years held by the Federal Bureau of Control, Dylan Faden is let out into Manhattan at the height of a paranatural crisis. A cosmic entity is changing how reality works in the city, the Hiss and the Mold have spread beyond the Bureau's headquarters, the Oldest House, and the lockdown his sister Jesse — now FBC Director — put in place is failing. Dylan is sent to fight it with powers he is still learning to use, while looking for Jesse. Remedy frames it as a mirror of the first game: Jesse walked into the Oldest House to face what was inside, and Dylan has to walk out of it to deal with what got out (Steam page, Remedy's launch post).
Who is in it
🧑 Dylan Faden
The player character. A supporting character in Control, described by the PlayStation Blog's hands-on as shy and hesitant after years in a coma and in custody. Some of his dialogue is chosen by the player. Played by Sean Durrie (The Outerhaven's Comic-Con panel notice; VGC's review praises his performance).
👩 Jesse Faden
Dylan's older sister, the first game's protagonist and now Director of the FBC. Courtney Hope returns in the role.
📻 Zoe De Vera
A new character: an FBC field agent who acts as Dylan's handler, mostly over the radio. Remedy calls their relationship the emotional core of the game (PlayStation Blog, February and March 2026). Played by Frankie Kevich.
🧪 Dr. Casper Darling
Returns from Control, played again by Matthew Porretta, according to the Comic-Con panel notice. What part he has is not described.
🔺 The Board
The first game's otherworldly authority is back; its announcements warp reality around Dylan (PlayStation Blog, 18 September).
What he is up against
🦠 The Hiss and the Mold
Both return from the first game, now loose in the city (Steam page).
🌀 A new resonance
Remedy's launch post names a new form of resonance, alongside the Hiss and the Mold, as what is warping Manhattan. Remedy has not said more than that in what we read.
👹 Resonants
The bosses. Remedy describes them as what is left of people who once held great power, corrupted and twisted; beating one gives Dylan a new combat ability (PlayStation Blog, February and March 2026).
Place and time
- Manhattan, reshaped: gravity-distorted areas where the city folds in and over itself, alongside the brutalist look carried over from the Oldest House (PlayStation Blog, 18 September).
- One named area so far: the West Incursion Zone, which Mohov describes as familiar at first glance and reshaped by otherworldly forces (PlayStation Blog, February 2026).
- When: Push Square's review sets it seven years after the original. No Remedy post we read gives the gap in years.
- Tone and influences: Kasurinen names Attack on Titan and Neon Genesis Evangelion as narrative touchpoints (Wikipedia, citing Remedy). The PlayStation Blog's hands-on stresses horror-tinged moments and themes of people who fall through society's cracks and a lost childhood.
Do you need to have played Control?
💡Remedy's answer is no: the two games stand on their own, and Resonant is meant to be an easy way in for new players (Remedy's FAQ on Steam). Kasurinen describes each Control game as a different protagonist's view of the same world. The game also has a recap trailer of the first game told from Jesse's point of view (PlayStation Blog, 18 September).
Beyond the premise
Reviewers describe where the story goes, but none of it is on this page on purpose: the game came out on 24 September, and the premise above is what Remedy itself has published. Kotaku describes the story as a prison break at heart; read the reviews themselves if you want more.
Cross-checked
Cross-checked on 23 September 2026 against the Steam store page, Remedy's launch post of 2 June and its FAQ on Steam, the PlayStation Blog posts of 11 December 2025, 12 February, 4 March and 18 September 2026, Xbox Wire's 8 May interview, Wikipedia's article, The Outerhaven's San Diego Comic-Con panel notice as republished by OpenCritic, and the reviews by VGC, Push Square and Kotaku. PC Gamer's review could not be read in full and nothing is taken from it beyond its score. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.