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REFERENCE

Final Fantasy Resonance Before Launch — What Is Confirmed, and What Is Not

Release
22 October 2026 on PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 and PC through Steam and the Microsoft Store — every platform the same day (Square Enix's own Steam and Nintendo eShop listings). Square Enix's Asia news portal footnotes Steam as 23 October, while the Steam store itself gives 22 October.
What it is
Not a numbered entry. An adaptation of Lapis, the first story arc of the 2015 mobile game Final Fantasy Brave Exvius, and the first Final Fantasy built in Square Enix's HD-2D style.
Combat
Turn-based, explicitly not the ATB of earlier entries: a visible turn timeline, stagger gauges fed by elemental weaknesses, and Resonance attacks from equipped Visions (Square Enix's PlayStation Blog post, 3 September 2026).
Length
30 to 40 hours for the main story and 60 to 80 to finish everything — figures Square Enix gave in July 2026, reported on 16 July.
Players
Single-player on every storefront listing we read (Steam: "Single-player"; Nintendo eShop: "Single system (1)"). No multiplayer or co-op mode has been announced.
Price
49.99 US dollars for the standard edition and 59.99 for the Digital Deluxe; in euros the standard edition is 59.99 on consoles and 49.99 on Steam, and the Digital Deluxe 69.99 on consoles and 59.99 on Steam; 209.99 dollars for the Square Enix Store Collector's Edition.

Stated by Square Enix

📅 One date, five platforms
22 October 2026 on PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 and PC via Steam and the Microsoft Store. Square Enix's own Steam and Nintendo eShop listings both carry the date. No staggered or region-specific date has been announced.
🧩 An adaptation, not a numbered entry
An adaptation of the first story arc, "Lapis", of Final Fantasy Brave Exvius, the mobile game Wikipedia dates to 2015 and CGMagazine to 2016. It is the first Final Fantasy in the HD-2D line — that is what Square Enix's own announcement release was headlined on, on 9 June 2026. Nothing calls it Final Fantasy XVII.
🏗️ Who made it
Co-developed by Square Enix and LANCARSE Ltd. and published by Square Enix; the Steam page credits both studios. Hiroto Furuya is the director, Kei Hirono and Keisuke Nakashima the producers, Yukinori Kitajima the writer and Noriyasu Agematsu the composer, and the engine is Unreal Engine 5.
⚔️ Turn-based, and said so plainly
Combat is traditional turn-based, rather than the ATB system of earlier entries. Square Enix's PlayStation Blog post of 3 September 2026, written by Senior Marketing Manager Mel Gordon, sets out the three parts: a timeline showing the order allies and enemies will act, a Stagger Gauge that stops an enemy acting and drops its defence when emptied, and Resonance moves tied to each Vision.
💎 26 Visions at launch
Producer Keisuke Nakashima said in a September 2026 interview that "there are a total of 26 Visions in FF Resonance". Visions are past Final Fantasy heroes carried as equipment. Brave Exvius had over two thousand characters, and 26 make the move.
🧍 Single-player, no gacha
Steam lists the game as Single-player; the US Nintendo eShop listing says "Single system (1)". Furuya and Nakashima have said in interview that the removal of gacha means rarity no longer decides how strong a character is, and Nakashima has said the demo was put out partly to answer "voices of concern or uncertainty" about gacha mechanics.
🎮 A free demo, since 3 September
Announced and released during a PlayStation State of Play on 3 September 2026 on all five platforms. It covers the opening through the end of chapter one, runs roughly three to five hours, and its save data carries into the full game (Square Enix's PlayStation Blog post).
⏱️ How long Square Enix says it is
30 to 40 hours for the main story and 60 to 80 hours to complete everything — numbers Square Enix gave, reported on 16 July 2026.
🚫 No extra Visions planned as DLC
Nakashima in an interview reported 7 September 2026: "As of now, there are currently no plans for additional Visions. We wanted to make sure our focus and all our resources were allocated towards ensuring a satisfying and fun main game experience." He added that commercial success "does open up possibilities".
📖 A complete story, no sequel announced
Nakashima has said the team is treating this as "a complete standalone game" with no sequel currently in development, and that development ran roughly five years with time and resources comparable to making a new title.

What each hands-on actually played

SourceWhere and whenWhat they played
CGMagazinegamescom 2026, about one hourA chapter-two section at the Wind Shrine, with Noctis as an equipped Vision and random encounters on the way.
TheGamergamescom 2026World map with random encounters and a dungeon with enemies, puzzles and hidden chests; Noctis recruitable as a Vision.
Player2A Square Enix event, about one hourThe same chapter-two Wind Shrine section, with Cloud, Zidane and Terra named among the Visions.
RPGFanPreview published 3 September 2026A section beginning after Lid joins Rain, Lasswell and Fina: the overworld and the Wind Shrine, hunting the wind crystal, with Terra as a levelled Vision and Siren as an Esper.
GosuGamersTokyo Game Show 2026Rain, Lasswell and Fina on crystal-powered underground platforms, meeting a corrupted dragoon-like antagonist connected to Cid; Cloud, Terra, Noctis and Lightning appeared as assist abilities.
RPG SiteThe public demo, on hardwareChapter one run on Switch, Switch 2, PS5, Steam Deck and ROG Ally for a version comparison.

Not confirmed, and worth not assuming

📺 Console resolution and frame rate
Square Enix has published no resolution or frame-rate target for any console. The only figures anywhere are one outlet's observations from the demo build, and they are observations, not commitments. The Platforms and Performance page keeps them labelled as such.
🎟️ Subscription services
The game has not been announced for Xbox Game Pass, PlayStation Plus or Nintendo Switch Online. It launches day one on Xbox, which is a different thing. Square Enix has not said whether that changes before release.
🗡️ Whether Sephiroth can be recruited
Square Enix's PlayStation Blog post and press release, describing the game: "Players will be able to find and challenge Sephiroth in hopes of winning and unlocking a special reward." RPGFan's demo post is the only source that puts that fight in the demo. Asked in an interview whether he can be recruited, Nakashima said the team has been "avoiding mentioning either/or if that will be the case" and wants "players to discover for themselves". So: not answered.
📜 The full list of 26 Visions
The number is confirmed; the roster is not. Individual Visions have been named across trailers, screenshots and previews, and the Gameplay page lists the ones with a source attached, but no single published list of all 26 exists that we could read.
💿 The Switch 2 physical copy
RPG Site's editions guide says the physical release is PS5 and Switch 1 only and that the Switch 2 version is a Game-Key Card; its 13 September round-up of Square Enix's cross-generation releases lists it the same way, with no upgrade path and no save transfer between the Switch and Switch 2 versions. The Square Enix Store page we read lists a physical edition for Switch 2, Switch and PS5. We found no statement from Square Enix or Nintendo either way. Nintendo's US eShop gives the download at 8.8 GB on Switch and 12.7 GB on Switch 2.
🗂️ How many side quests
A figure of roughly 30 to 40 side quests circulates, but we could not trace it to a source we are willing to cite — it did not appear in the July report of Square Enix's details or in the interviews we read. So it is not on these pages. What is sourced: Nakashima has said in interview that Rain, Lasswell, Nichol, Jake and Lid have side quests that fill in their pasts and relationships.
📝 Reviews
None exist. The game is not out, no review embargo date has been announced, and no scored review of the full game has been published. Every impression cited on these pages comes from a timed hands-on or from the free chapter-one demo.

Where the sources disagree

OnOne sideThe other
When Brave Exvius launchedWikipedia calls it "the 2015 mobile game Final Fantasy Brave Exvius".CGMagazine's preview calls it "a mobile game released in 2016". Both agree it shut down in 2024.
Supported languagesThe Steam page lists eight: English, French, German, Spanish (Spain), Simplified Chinese, Traditional Chinese, Japanese and Korean.The US Nintendo eShop listing names five: Japanese, French, German, Spanish and American English. The listings are for different storefronts and we did not find a statement reconciling them.
Steam's recommended GPUThe minimum tier lists AMD Radeon RX 6400 / Intel Arc A580 / NVIDIA GeForce GTX 1650.The recommended tier lists AMD Radeon RX 5500 XT / Intel Arc A580 / NVIDIA GeForce GTX 1650 — the same NVIDIA and Intel parts as the minimum. That is how Square Enix's page reads; we have not corrected it.

Cross-checked

Cross-checked on 22 September 2026 against Square Enix's own material — the Steam, Nintendo eShop and Square Enix Store pages and the PlayStation Blog — and the reporting of Wikipedia, Gematsu, RPG Site, VICE, Kotaku, Noisy Pixel, Final Weapon, RPGFan, GameSpot, Game Informer, CGMagazine, TheGamer, Player2 and GosuGamers, and re-checked on 1 October 2026 against Vandal, Eurogamer.es and the European Square Enix Store, and on 3 October 2026 against Square Enix's Asia news portal, which names the Microsoft Store on Windows. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.
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