The battle system, part by part
How you get a Vision
Find a Sanctum
Vision crystals are obtained at Sanctums of Light placed around the world, in the description Square Enix gave on 24 August 2026 (Final Weapon).
Answer for the hero
Unlocking a Vision reportedly means answering a quiz about that hero's story: how you would respond to each character's narrative.
Bond with it
Skills unlock through affinity progression, and a stronger bond unlocks further abilities (RPG Site, Final Weapon). Furuya has said aligning with a Vision grants perks, and that the team made sure those perks were not game-changing, so that a long-time fan who knows the right answers is not meaningfully ahead of a newcomer.
Equip it and build around it
One Vision per character, with abilities transferable to other Visions inside a cost limit (RPG Site). Awakening it with magicite across three stages raises what it can do (Final Weapon).
Outside the battles
- A world map with random encounters, towns and dungeons holding enemies, puzzles and hidden chests — as previews of the gamescom build describe it.
- Chapters: progression is chapter-based, and the gamescom build was set in chapter two. Square Enix has not published a chapter count, but the published trophy list has a trophy for clearing each of chapters 1 to 8.
- Square Enix's PlayStation Blog post names chocobos, airships and "an evolved job system based on visions" as classic elements present.
- VICE's July report lists twelve Legendary Arms as ultimate weapons, Tablet Shards that unlock rewards, and Adamantite materials for forging.
- Side activities in VICE's report: Colosseum battles, a Mog Tag minigame and a Jump Rope minigame, with towns carrying their own activities.
- Nakashima told RPG Site that Rain, Lasswell, Nichol, Jake and Lid have side quests that depict those characters' backgrounds and pasts and show how their relationships evolve.
- No source we read gives a side quest count we can stand behind; the figure that circulates online did not appear in any source we read.
The endgame content named so far
| What | How it is described | Source |
|---|---|---|
| Mighty Foes | Powerful monsters that preside over the many caverns and reward magicite when beaten. | Square Enix's 24 August 2026 details, via Final Weapon |
| Secret Dungeons | Optional high-difficulty dungeons unrelated to the main story. | Final Weapon |
| Gilgamesh | The recurring bladesman, fought more than once, with a final encounter on "a distinctly big bridge". | Final Weapon, RPG Site |
| Ultima Weapon | Called "the most formidable of foes", requiring thorough preparation. | Final Weapon, RPG Site |
| Sephiroth | An optional fight with a special reward for beating him, which Square Enix describes as part of the game; RPGFan's demo post is the only source that places it in the demo. Whether he is in the full game as a Vision has deliberately not been answered. | Square Enix's PlayStation Blog post and press release, RPGFan, RPG Site's interview |
What the hands-on writers thought
| Source | What they liked | What they did not |
|---|---|---|
| CGMagazine (gamescom, about one hour) | Called the outlook "very promising" and singled out the HD-2D depth from camera angles and elevation. | Raised no criticism. |
| RPGFan | Praised the HD-2D handling of camera angles and elevation beyond what flat pixel art manages. | Noted enemy weaknesses have to be found by trial and error. |
| GosuGamers (TGS) | The music, to the point of staying on the victory screen for the extended fanfare; called the turn-based combat a solid compromise for a series that has moved to action. | Said the CG 3D cutscenes during summons and cameo abilities "felt very ill-fitting within these aesthetic trappings". |
| Player2 (about one hour) | Found it a workable entry point for newcomers and left wanting to play the games it references. | Described the pixel art transitioning to full 3D for Vision sequences as jarring. |
| RPG Site (demo, version comparison) | Called the game a solid experience on Switch 2, PS5, Steam Deck and ROG Ally. | Said the font is "very stale and sticks out". |