Gifting Nectar and then Ambrosia deepens Zagreus's relationships — some into friendships, some into romance, and many into side-stories that are central to the game's real ending. Companion gifts even reward you with summons you can call in a set number of times per run.
How bonds progress
Nectar first
Give each character Nectar for their Keepsake and to open the relationship.
Then Ambrosia
Once a bond is high enough, gifting switches to Ambrosia, which deepens friendships and unlocks companions.
Follow their quest
Higher bonds trigger conversations and tasks — reuniting couples, resolving old grudges, earning trust.
Earn the payoff
Completing an arc can grant a companion summon, a title, or a step toward the true ending.
Romance & companions
- Romance options are Megaera and Thanatos — you can pursue either, or both; Dusa's arc can be followed too, but it ends in friendship.
- Each fully-bonded ally gives a Companion: a powerful summon equipped for your run, usable once per run at first and up to five times once ranked up with Ambrosia (e.g. Battie from Megaera).
- Some arcs need characters you only meet in the biomes — carry Nectar to Sisyphus, Eurydice and Patroclus.
- Maxed relationships and their stories are a large slice of full completion and the Fated List.
Key relationship arcs
Sources
The order the game expects
| Step | What happens |
|---|---|
| First Nectar | They give you their Keepsake. This alone is a reason to hand one to everybody early |
| Around 5–6 Nectar | Their trust is high enough that they offer you a Favor — a quest |
| Complete the Favor | Unlocks the rest of their hearts, which were locked until now |
| Ambrosia | Fills those remaining hearts. This is the only stage Ambrosia is useful for |
| Maxed | Some — the ones closest to Zagreus — give a Companion: a one-use summon |