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Romances & Relationships

Gifting Nectar and then Ambrosia deepens Zagreus's relationships — some into friendships, some into romance, and many into side-stories that are central to the game's real ending. Companion gifts even reward you with summons you can call in a set number of times per run.

How bonds progress

  1. Nectar first

    Give each character Nectar for their Keepsake and to open the relationship.

  2. Then Ambrosia

    Once a bond is high enough, gifting switches to Ambrosia, which deepens friendships and unlocks companions.

  3. Follow their quest

    Higher bonds trigger conversations and tasks — reuniting couples, resolving old grudges, earning trust.

  4. Earn the payoff

    Completing an arc can grant a companion summon, a title, or a step toward the true ending.

Romance & companions

  • Romance options are Megaera and Thanatos — you can pursue either, or both; Dusa's arc can be followed too, but it ends in friendship.
  • Each fully-bonded ally gives a Companion: a powerful summon equipped for your run, usable once per run at first and up to five times once ranked up with Ambrosia (e.g. Battie from Megaera).
  • Some arcs need characters you only meet in the biomes — carry Nectar to Sisyphus, Eurydice and Patroclus.
  • Maxed relationships and their stories are a large slice of full completion and the Fated List.

Key relationship arcs

🎵 Orpheus & Eurydice
Carry Nectar to each across runs to reunite the musician and the nymph — a beloved side-story.
⚔️ Achilles & Patroclus
Help your mentor reach Patroclus in Elysium; one of the game's most affecting arcs.
🌺 Persephone
The central arc — reaching and bonding with your mother drives the true ending.
💞 The romances
Megaera, Thanatos and Dusa each have their own arc you can pursue with Ambrosia — the first two can end in romance, Dusa's in friendship.

Sources

Cross-checked on 1 October 2026 against the guides of Vandal, TheGamer and PowerPyx. What is still unverified is the only thing reading cannot settle — nobody here has played it.

The order the game expects

Gifting is a chain, not a slider, and doing it out of order wastes Ambrosia. Each step unlocks the next.
StepWhat happens
First NectarThey give you their Keepsake. This alone is a reason to hand one to everybody early
Around 5–6 NectarTheir trust is high enough that they offer you a Favor — a quest
Complete the FavorUnlocks the rest of their hearts, which were locked until now
AmbrosiaFills those remaining hearts. This is the only stage Ambrosia is useful for
MaxedSome — the ones closest to Zagreus — give a Companion: a one-use summon
Four characters do not take Nectar at all: Alecto, Tisiphone, Theseus and Asterius. Do not save gifts for them.
If they gave you a Keepsake, you can max them out. That is the quickest test for whether a character has a full bond track behind them. And not everyone has a Companion at the end — only the ones close to Zagreus — so a maxed bond without a summon is not a bug.

Still to verify

Cross-checked on 5 September 2026 against the Hades Wiki and TheGamer, which corrected this page: it said three characters refuse Nectar and there are four — Asterius was missing. The gifting chain and the keepsake rule of thumb matched what both sources describe. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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