After your first escape, the Pact of Punishment lets you add Heat β stacking difficulty conditions in exchange for richer rewards and higher resource caps. Heat is how Hades stays challenging forever, and clearing minimum-Heat thresholds with each weapon is a big slice of the Fated List.
How Heat works
Gentle first conditions
- Extreme Measures (rank 1) β one tougher boss; a lot of Heat for a small difficulty bump.
- Convenience Fee β pricier shops; barely affects a healthy run.
- Middle Management β an extra mini-boss in some biomes; free Heat if your damage is solid.
- Approval Process / Tight Deadline β cheap early Heat, but watch the timer condition on slow builds.
Climbing Heat
- Raise one weapon at a time so you can chase its Fated List thresholds efficiently.
- Swap which conditions are on to suit the build β a healing build laughs at Lasting Consequences.
- Jury Summons (more enemies) and Heightened Security punish weak clear speed β add them last.
- Every Heat level cleared banks resources, so pushing higher pays for more Mirror and Contractor upgrades.
Key Pact conditions
- Hard Labor / Lasting Consequences β enemies hit harder and healing is reduced; the core difficulty knobs.
- Convenience Fee & Jury Summons β pricier shops and more enemies; cheap Heat if your clear speed is good.
- Extreme Measures β upgrades the biome bosses with new movesets; a lot of Heat per level.
- Tight Deadline / Middle Management β a room timer and extra mini-bosses; tune them to your build's pace.
π¬ Community Strategies & Discussion
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