WALKTHROUGH

The Escape, Biome by Biome

Every run climbs the same four biomes in order. Here's what to expect in each and how to come out the other side stronger.

Tartarus

  • The gentle opener — learn enemy tells and take safe Boons to establish a damage plan.
  • Look for a Charon shop and the Well of Charon for cheap upgrades.
  • Boss: Megaera (or a sister). Dodge the whip sweep and the ground AoE, punish the recovery.

Asphodel

  • Lava everywhere — never dash into it; use it against knockback-immune foes.
  • Ranged enemies (Spreaders, Bombers) are the real threat; close distance or deflect.
  • Boss: the Bone Hydra — kill the side heads while dodging the beam and rising lava.

Elysium

  • The difficulty spike — shielded Legionnaires and Chariots hit hard; save escape options.
  • Prioritise defensive Boons (Athena) and keep a Death Defiance in reserve.
  • Boss: Theseus & Asterius — drop Asterius the Minotaur first, then dodge Theseus's called Olympian summons.

Temple of Styx

  • Explore the branching chambers for the mini-boss satyrs and the final upgrades; find the Wretched Broker if you need resources.
  • Refill on healing before the final door — the boss has no shop after.
  • Boss: Hades — a two-phase fight. Bait the spin and pillar slams, and don't get cornered in phase two.
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