BESTIARY

Enemies of the Underworld

Each biome fields its own roster, escalating from Tartarus fodder to the shielded elites of Elysium. Knowing which enemies are genuinely dangerous lets you prioritise threats and pick boons that counter them.

By biome

πŸ’€ Tartarus
Wretches, Numbskulls and casters β€” basic but perfect for learning dodge timing and enemy tells.
πŸ”₯ Asphodel
Spreaders, Bombers and Brimstones β€” ranged threats over lava; close the gap or deflect their fire.
βš”οΈ Elysium
Shielded Legionnaires, charging Chariots and reviving Souls β€” the real difficulty spike.
🌫️ Temple of Styx
Satyrs, poison-happy Sludges and Snakestones β€” clear rooms fast before they swarm in the cramped halls.

Threats to respect

πŸ›‘οΈ Elysian shields
Legionnaires block frontal hits β€” flank them, use piercing/AoE, or deflect their thrown shields.
🐎 Chariots
Charge in a straight line and turn; dodge perpendicular and punish the slow turnaround.
πŸ₯ Satyr casters (Styx)
Buff and heal other Satyrs β€” kill the caster first or the room never ends.
☠️ Witches & Soul enemies
Revive or teleport; finish them fully and don't let them stack up behind you.

General tactics

  • Deal with ranged and support enemies before melee β€” they punish you while you're busy.
  • Knockback and Chill are excellent crowd control; Athena Deflect neutralises whole projectile rooms.
  • Use the environment: lava, spikes and pits kill enemies you knock into them.
  • Don't tunnel one target while three others reposition around you β€” keep the whole room in view.

Traps & the environment

  • Spike traps, saw blades and fire vents litter arenas β€” bait enemies into them and never dash blindly.
  • Asphodel's lava and the Temple's pits instantly punish a mistimed dash; learn each room's hazards.
  • Knockback boons (Poseidon) turn hazards into weapons β€” fling foes into spikes, lava and pits.
  • Some rooms are pure hazard gauntlets; prioritise mobility and Athena Deflect to survive them.
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