The platinum in Hades is a long-haul goal built on many escapes, maxed relationships and a fully upgraded House. Nothing is truly missable, but it takes dozens of runs — here's the road and where to focus.
The road to 100%
- Escape with all six weapons and reach the true ending, which itself requires many successful runs.
- Max every character relationship with Nectar and Ambrosia and finish their side-stories.
- Fully upgrade the House with Contractor projects and clear the Fated List.
- Clear full escapes at 8 and then 16 Heat for Skelly's first two prizes, and clear Elysium with Extreme Measures on — the only trophies with a Heat target.
Tips for the grind
- Nothing is permanently missable — you can always keep running, so play the builds you enjoy.
- Keep Ambrosia flowing to the cast every time you have some; relationships are the slowest track.
- Bank spare currency and use the Wretched Broker to convert it into whatever the Contractor needs.
- Turn on God Mode if a high-Heat requirement is walling you — the scaling resistance guarantees eventual progress.
An efficient cleanup order
- Escape once with each of the six weapons — this alone feeds many Fated List goals.
- Rotate god keepsakes to witness every Boon, Duo and Legendary at least once.
- Pour spare Ambrosia into relationships every run; they're the longest single track.
- Push Heat gradually: Skelly's prizes want an escape at 8 and then 16 Heat on any weapon, not a per-weapon total.
Sources
Cross-checked on 1 October 2026 against the guides of Vandal, EliteGuias and PowerPyx. What is still unverified is the only thing reading cannot settle — nobody here has played it.
What 100% actually costs
49 achievements — 50 on PlayStation, where the platinum sits on top. The
number that matters more is the other one: 50–75 hours. Nothing is missable, so this is a
long game rather than a careful one.
Because nothing is missable, the only real mistake is spreading yourself thin.
Most of the list resolves into three long tracks that all advance at once if you plan a run around them: escapes with
every weapon, maxed relationships, and a fully upgraded House. Pick a weapon you are working on, a character you are
gifting, and let the House take the leftovers.
One concrete gate worth knowing early: an achievement asks for
any 15 prophecies
from the Fated List — see
the Fated List. It unlocks at the House
Contractor. The achievement is
Had to Happen, and it does not care which fifteen.
Still to verify
Cross-checked on 5 September 2026 against PowerPyx's roadmap, PlayStationTrophies, Push Square and the Hades Wiki, which agree on 49 achievements (50 on PlayStation) and on nothing being missable. Two figures here were wrong and are now corrected: the estimate is 50–75 hours, not 75 or more, and the “80 runs” this page used to print was a misreading — PowerPyx says about eighty playthroughs' worth of encounters and states outright that it does not mean escaping eighty times. What is still unverified is the only thing reading cannot settle — nobody here has played it.