- Saving
- Saviour Schnapps saves the game and gets you drunk; beds you are allowed to sleep in also save.
- Reading
- Henry cannot read until the scribe in Uzhitz teaches him, for a fee — Mysterious Ways takes you there anyway.
- Training
- Captain Bernard in Rattay, three times: basics, combos, then master strikes once your sword skill allows.
- Decided in the first hour
- Merciful (kill nobody but Runt), Virgin (no romances) and King Charming (80+ reputation everywhere) are whole-playthrough trophies.
Three things to understand in Rattay
The first ten hours
Rattay
Peshek’s mill, the town, Bernard’s yard. Train, sleep, train. The tourney and the bathhouse are here.
Money
Sell what you find, fight in the tourney, work for Peshek (which teaches lockpicking and fencing stolen goods).
Uzhitz for reading
Mysterious Ways takes you there anyway; the scribe is off the main street.
Pebbles
Henry’s first horse comes free at the start of The Hunt Begins; treat her well, she is in the sequel.
Everything Rattay before Baptism of Fire
Main quest 14 is the first of the two points after which side quests close; finish what you have open first.
The three trophies decided in the first hour
- Merciful: kill nobody during the main quests except Runt. Knock out, sneak past, talk. Decide before Skalitz burns.
- Virgin: no bathhouse wenches, no Theresa, no Stephanie. The romance quests still complete without the bed.
- King Charming: reputation of 80 or more in every town at the end. Steal from nobody you can be seen by, and give beggars coins.