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REFERENCE

Hardcore: The First Game’s Version

What changes

  • No player marker and no cardinal directions; the compass is a circle with quest markers only when you are close.
  • No fast travel and no autosave: saving is Saviour Schnapps, your own bed, a bathhouse full service or quitting the game (Warhorse).
  • Health, stamina and hunger are felt, not shown; injuries are worse and heal slower.
  • Combat: no directional indicator on enemies and harder hits.
  • At least two negative perks chosen at the start and kept for the whole game — Nightmares, Claustrophobic, Hemophilia, Brittle Bones, Consumption, Somnambulant, Numbskull, Tapeworm and Shakes are the set the wiki lists.

Choosing

  • Numbskull (slower experience) and Tapeworm (more food) are the ones that make the game longer rather than shorter.
  • Nightmares and Somnambulant cost you sleep and place; Hemophilia and Brittle Bones cost you fights.
  • The sequel copied the idea and kept the names of two: Somnambulant and Numbskull.

Still to verify

Cross-checked on 17 September 2026 against the Kingdom Come wiki and Wikipedia; the advice on which perks is the guides’ and the community’s. Not from a playthrough: checked against the sources above. Still to confirm in-game.
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