No player marker and no cardinal directions; the compass is a circle with quest markers only when you are close.
No fast travel and no autosave: saving is Saviour Schnapps, your own bed, a bathhouse full service or quitting the game (Warhorse).
Health, stamina and hunger are felt, not shown; injuries are worse and heal slower.
Combat: no directional indicator on enemies and harder hits.
At least two negative perks chosen at the start and kept for the whole game — Nightmares, Claustrophobic, Hemophilia, Brittle Bones, Consumption, Somnambulant, Numbskull, Tapeworm and Shakes are the set the wiki lists.
Choosing
Numbskull (slower experience) and Tapeworm (more food) are the ones that make the game longer rather than shorter.
Nightmares and Somnambulant cost you sleep and place; Hemophilia and Brittle Bones cost you fights.
The sequel copied the idea and kept the names of two: Somnambulant and Numbskull.
Still to verify
Cross-checked on 17 September 2026 against the Kingdom Come wiki and Wikipedia; the advice on which perks is the guides’ and the community’s. Not from a playthrough: checked against the sources above. Still to confirm in-game.
From €3 a month: new guides a week early and your name in the credits below and in the Hall of Fame. From €5: your own card style, a vote that counts ×2 on the next guide, saved builds and 5 Game Memory slots. With Legend: 25 slots, a ×5 vote, focus mode and export.