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REFERENCE

Suits, Adaptations and What the 102 Collectibles Are For

Three collectibles, two upgrade tracks

CollectibleWhat it feedsThe trophy at the end
68 Material CratesMaterials — 50 a crate — which craft suits, and crafting suits raises Logan's maximum healthCrate Collector (silver) for all 68; Adamantium Armory (gold) for crafting 20 suits
20 Whisky BottlesAP toward the Adaptation Level, which sets how many Adaptations you can equipBut a Dram (bronze) for the first, Full Barrel (silver) for all 20 — and the Midnight suit
14 Nightmare Doors · 15 trialsAP toward the same Adaptation Level, more for a higher rank; the three gauntlets also pay claws and suit partsPathways of the Mind (silver), Adamantium Dreams and Repressed Memories
Both AP sources togetherAdaptation Level 10 is the ceiling of a first playthroughSecondary Mutations (gold) — at 73.5% of that collectible progress

Suits are the health bar

🧥 Twenty-seven suits, twenty to craft
There are 27 suits in the base game and 32 with the Digital Deluxe Edition. Adamantium Armory wants twenty crafted, and the Deluxe ones do not count; the Suits menu shows the crafted count in its lower-right corner. The Suits tracker has all 27 with how each one unlocks.
💰 What they cost
Sixteen suits have a price, from 75 Materials (Battle Reborn and Gold Standard) to 300 (Marvel Tokon: Fighting Souls and Feral). The other eleven come with the story, a full set of Whisky Bottles or a gauntlet rank. The game holds more than enough Materials to craft every suit.
❤️ Up to double the health
Crafting suits raises Logan's maximum health, up to a ceiling of double the base amount — 200% — once twenty suits are crafted. It arrives as a Health Upgrade after crafting a certain number of suits.
🎭 Otherwise cosmetic
Suits and claws have no gameplay effect beyond that health. Claws can be mixed with any suit except the Marvel Tokon and Animated suits, whose claws are locked to them.
⚠️ Deluxe suits do not count
The Deluxe Edition's suits are left out of the trophy count. PlayStation's page lists the Digital Deluxe at $79.99 with five exclusive suits, five claws, technique points and early unlocks — none of which shortens the crafting requirement.

Adaptations are the passive loadout

🧠 One Strand per level
Each Adaptation needs a Strand, and every Adaptation Level adds one, up to ten. AP from Nightmare Trials and Whisky Bottles raises the level, and Secondary Mutations wants it at 10.
📋 Twenty-five of them
There are 25, each unlocked at a set level; the Adaptations page has the full table. The August features trailer showed them improving Rage build-up, parrying and how many bullets Logan can take, and the list bears that out — Enraging Sprint, Extended Parry, Bullet Sponge.
🔎 The two finders
Crate Finder unlocks at Adaptation Level 5 and Whisky Finder at level 8; both mark their collectibles at long range and through walls.
📈 You reach 10 before the last bottle
On a full route, level 10 comes after 15 of the 20 bottles and 10 of the 14 doors with Adamantium ratings — 73.5% — so the gold lands before the collection is finished. The rest are for Full Barrel, Pathways of the Mind and the Midnight suit.

Techniques are the active side

The Special Techniques, each unlocked by Player Level. Hold L2 and press the face button a technique is assigned to; up to four can be equipped, and Rage recharges them, faster at higher Rage Tiers.

Special TechniquePlayer LevelWhat it does
Tornado Spin2A high-damage spin that hits everything around you; hits build Rage.
Knee Breaker4A blow that staggers the target and interrupts all attacks.
Relentless7Focuses the healing factor to recover health faster for a while.
Spiral Strike13A drilling high-damage attack that can break you out of being surrounded.
Overwhelm22Charges forward to tackle and mount an enemy.
Brutal Assault25Dashes to a target with a combo that breaks through all enemy defences.

Player Level, Techniques and XP Caches

  • Player Level is separate from Adaptation Level. Ultimate Predator asks for Level 36, and finishing the story alone puts you at 34–36 — a single mission replay covers any gap.
  • Technique Points are spent for good: they cannot be refunded or reassigned, unlike Adaptations, which swap freely.
  • New Game+ raises the level cap from 36 to 40 and adds four Techniques, Unstoppable Force 1 to 4 at levels 37 to 40, each cutting incoming damage further.
  • XP Caches are a fourth thing in the world, and they are not on the collectible list. They give XP when you damage them; Cache Crusher wants 100 destroyed, and more than 100 exist.
  • Mission replay is the levelling tool: replaying a mission is the fix for any shortfall on Player Level, on Cache Crusher, and on the kill-count trophies.

What we still could not source

How much health each crafted suit adds, and whether the suits that cost nothing count toward the twenty crafted that Adamantium Armory asks for; how much AP an Adaptation Level costs; and the point thresholds of the trial ranks. None of the pages we read states them, so they are not here.

Cross-checked

Cross-checked on 22 September 2026 against the guides of PowerPyx, Game8, TheGamer, GamesRadar+, GameRant and Dayngls' Guides, Push Square's report on the August features trailer and PlayStation's official page. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.
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