- Difficulty
- 2/10.
- Time
- 15–20 hours to the platinum.
- Missable
- 0.
- Playthroughs
- 1. New Game+ exists but no trophy needs it.
- Mission Select
- Unlocks at the 2nd Nightmare Door; Nightmare Cabin from the title screen.
The route
Step 1 — Play the story and collect as you go (15–20 hours)
All 102 collectibles across the thirty missions: 68 Material Crates, 20 Whisky Bottles, 14 Nightmare Doors. Craft suits as the materials come in, because Adamantium Armory wants twenty crafted, and score at least bronze in each trial as you meet it, because Repressed Memories wants that later.
Step 2 — The hidden memory (5–10 minutes)
After the story you land in the Nightmare Cabin. Click through the figurines to the bottom right one, "Best There Is", beat it at bronze or better, then go outside and follow the scent trail for the hidden epilogue. That is Repressed Memories.
Step 3 — Cleanup by mission replay (10–60 minutes)
Whatever is short — a collectible, Player Level 36, 100 XP Caches, the kill counts — is replayed from the bed in the Nightmare Cabin. The range is wide because it depends entirely on how much you picked up on the way through.
The second Nightmare Door is the safety net
The collectible trophies
| Trophy | Grade | What it needs |
|---|---|---|
| Crate Collector | Silver | All 68 Material Crates. |
| Adamantium Armory | Gold | Craft 20 suits from those materials. Deluxe Edition suits do not count. |
| But a Dram · Full Barrel | Bronze · Silver | The first Whisky Bottle, then all 20. |
| Waking Nightmare · Pathways of the Mind | Bronze · Silver | A door found in the wild — story-related at the second — then all 14. |
| Secondary Mutations | Gold | Adaptation Level 10. 73.5% of the bottles-and-doors progress is enough. |
| Adamantium Dreams | Bronze | Adamantium rating in any one trial. It is very easy. |
| Repressed Memories | Gold | All 14 doors, bronze in every trial, the secret 15th, then the scent trail. |
The ones that need a deliberate detour
| Trophy | Where | What to do |
|---|---|---|
| Greased | 5. The One That Got Away | Break the "Do not enter" panels at the end of the industrial park and read Callisto's journal — the Incredible 181 bottle is in the same room. |
| Recycled | 6. Raise Some Hell | Kick one of the blue-bladed Reavers into the molten vat. |
| Poseidon's Kiss | 14. Get Angry | The face on the wall in the Sleepy Kiss basement bathroom — the same interaction that reveals the Patch bottle. |
| Ground Control | 13. Jetlag | Push three enemies out through the holes in the plane's wall. |
| That's Cheating | 16. In the Shadows | Destroy the arcade claw machines to free the stuffed animals. |
| Saturn Slam | 18. We Were Wrong | Cut the rope in the planet room to drop Saturn onto The Hand. |
| Harmer's Market | 25. Red Right Hand | Destroy every vendor stall during the Sabretooth fight. |
| Shish Kebab | Anywhere | Hold Square to kick an enemy onto an environmental hazard. |
The counters, and where they come from
- Parry Perfected — 500 parries, L1 against attacks that glow blue. The longest counter in the list, and the reason to parry rather than dodge from the very first mission.
- Cut Just As Deep — 100 kills with the Helix Claws, which do not unlock until the end of mission 17, Death Comes to Death. Thirteen missions remain after that.
- Spiral Cut — 75 kills with Tornado Spin, L2 + Square.
- Blindsided — 10 stealth kills on enemies blinded by Jean: R1 to stagger, then Square.
- Cache Crusher — 100 XP Caches destroyed. More than 100 exist in the game.
- Ultimate Predator — Player Level 36, and the story alone leaves you at 34–36. All six of these are farmable by mission replay if you come up short.