What a Nightmare Door is
Why the count is 14 and 15 at the same time
The four ratings
All fifteen trials
| Mission | Trial | Objective on screen · the trial |
|---|---|---|
| 4. Homecoming | The Enemy of My Enemy | Recover lost memories · a fight: kill enemies at Rage Tier 3. Entered automatically after the Essex cutscene; required to progress. |
| 5. The One That Got Away | Can't Outrun the Past | Track the red-haired mutant · a run to the exit. Reached automatically at the river — this is the door that opens Mission Select. |
| 6. Raise Some Hell | Hunting the Hunter | Track the captured mutants · a fight against the Reaver snipers. |
| 8. Something Much Stronger | Fallen on Hard Times | Get to the cabin · a run to the exit. |
| 10. Mutant Detected | Bad Inhibitions | Track and kill Trask · a fight: kill every enemy. |
| 12. One Last Mission | Last Stand at Cold Pines | Track down Jean · a multi-wave gauntlet fight. |
| 14. Get Angry | Death By 1000 Cuts | Look for signs of Walter · a fight: defeat three enemies with Critical Strikes. |
| 15. Bad Blood | Shinjuku Shuffle | Meet Jean outside Shiro's building · a run to the exit. |
| 17. Death Comes to Death | Rockbottom Blues | Locate the Helix Engine · a run to the exit, 47 seconds. |
| 21. Sinister Tidings | Crucible of Tears | A nudge toward the kitchen · a multi-wave gauntlet fight. |
| 22. Way Down Low | Blood in the Jungle | Meet Jean at the Arsenal · a fight against the Reaver Brutes. |
| 23. Roll The Dice | Run the Tables | The service elevator, going up · a run to the exit. |
| 27. I'm Still Here | Edge of a Knife | Find Jean · a run to the exit. |
| 28. This Was The Dream | Savage Showdown | Get to the top · a multi-wave gauntlet fight. |
| After the credits · Nightmare Cabin | Best There Is (secret) | A multi-wave gauntlet fight. Beat it with at least bronze, then follow the scent trail outside. Not a door — a figurine. |
The secret fifteenth
Finish the fourteen first
Repressed Memories starts here: find all 14 Nightmare Doors during the story and score at least a bronze rating in each of their trials. Mission Select from the Nightmare Cabin covers anything left behind.
Find the figurine
After the story you spawn in the Nightmare Cabin, and the secret fifteenth trial — "Best There Is" — appears as the bottom right figurine on the shelf. Click through the figurines until you find it.
Bronze is enough
The trial only has to be beaten at bronze or better for the trophy. Adamantium anywhere in the set is a separate, easier requirement (Adamantium Dreams).
Then go outside
With the trial cleared, leave the cabin and follow the scent trail; it unlocks a hidden epilogue cutscene, and that is what pops Repressed Memories. What the cutscene shows is not described here.
The trophies the doors carry
- Waking Nightmare (bronze) — discover a Nightmare Door "in the wild". Story-related at the second gate, in mission 5 The One That Got Away.
- Pathways of the Mind (silver) — discover all 14 doors.
- Adamantium Dreams (bronze) — Adamantium rating on any one trial. It is very easy.
- Repressed Memories (gold) — all 14 doors, bronze in every trial, the secret fifteenth beaten, and the scent trail followed outside the cabin.
- Secondary Mutations (gold) — indirectly: trial completions are half of what raises Adaptation Level to 10, the Whisky Bottles being the other half.